Ejemplo n.º 1
0
 /// <summary>
 /// Applied after OnPrefabInit runs.
 /// </summary>
 /// <param name="__instance">The current instance.</param>
 internal static void Postfix(PlayerController __instance)
 {
     Options = POptions.ReadSettings <SweepByTypeOptions>();
     PToolMode.RegisterTool <FilteredClearTool>(__instance);
     PUtil.LogDebug("Created FilteredClearTool with icons " + ((Options?.
                                                                DisableIcons == true) ? "disabled" : "enabled"));
 }
Ejemplo n.º 2
0
        protected override void OnActivateTool()
        {
            var menu      = ToolMenu.Instance.toolParameterMenu;
            var toolModes = ListPool <PToolMode, PToolMode> .Allocate();

            base.OnActivateTool();
            // Create list of layers which can be destroyed
            bool found = false;

            foreach (var mode in modes)
            {
                var enable = ToolParameterMenu.ToggleState.Off;
                if (mode.ID == selectedTool && !found)
                {
                    enable = ToolParameterMenu.ToggleState.On;
                    found  = true;
                }
                toolModes.Add(mode.GetMode(enable));
            }
            if (menu != null)
            {
                options = PToolMode.PopulateMenu(menu, toolModes);
                menu.onParametersChanged += SaveToolMode;
            }
            toolModes.Recycle();
            // Show the radius slider
            var sandboxMenu = SandboxToolParameterMenu.instance;

            sandboxMenu.gameObject.SetActive(true);
            sandboxMenu.DisableParameters();
            sandboxMenu.brushRadiusSlider.row.SetActive(true);
        }
Ejemplo n.º 3
0
        protected override void OnActivateTool()
        {
            var menu  = ToolMenu.Instance.toolParameterMenu;
            var modes = ListPool <PToolMode, BulkChangeTool> .Allocate();

            base.OnActivateTool();
            // Create mode list
            foreach (var mode in BulkToolMode.AllTools())
            {
                modes.Add(mode.ToToolMode(modes.Count == 0 ? ToolParameterMenu.ToggleState.On :
                                          ToolParameterMenu.ToggleState.Off));
            }
            options = PToolMode.PopulateMenu(menu, modes);
            modes.Recycle();
            // When the parameters are changed, update the view settings
            menu.onParametersChanged += UpdateViewMode;
            SetMode(Mode.Box);
            UpdateViewMode();
        }
Ejemplo n.º 4
0
        protected override void OnActivateTool()
        {
            var menu = ToolMenu.Instance.toolParameterMenu;

            base.OnActivateTool();
            // Reuse the "Product Info" asset from BuildMenu to allow resource selection
            if (infoScreen == null)
            {
                infoScreen = Util.KInstantiateUI <ProductInfoScreen>(Traverse.Create(
                                                                         PlanScreen.Instance).GetField <GameObject>("productInfoScreenPrefab"),
                                                                     gameObject, false);
                infoScreen.Show(false);
            }
            ToolMenu.Instance.PriorityScreen.Show(true);
            // Default to "sweep all"
            optionState = PToolMode.PopulateMenu(menu, toolOptions);
            menu.onParametersChanged += UpdateViewMode;
            UpdateViewMode();
        }
Ejemplo n.º 5
0
        protected override void OnActivateTool()
        {
            var menu      = ToolMenu.Instance.toolParameterMenu;
            var toolModes = ListPool <PToolMode, PToolMode> .Allocate();

            int index = 0;

            base.OnActivateTool();
            // Create list of layers which can be destroyed
            foreach (var mode in modes)
            {
                toolModes.Add(mode.GetMode((index++ == 0) ? ToolParameterMenu.ToggleState.On :
                                           ToolParameterMenu.ToggleState.Off));
            }
            if (menu != null)
            {
                options = PToolMode.PopulateMenu(menu, toolModes);
            }
            toolModes.Recycle();
            // Show the radius slider
            SandboxToolParameterMenu.instance.gameObject.SetActive(true);
            SandboxToolParameterMenu.instance.DisableParameters();
            SandboxToolParameterMenu.instance.brushRadiusSlider.row.SetActive(true);
        }
Ejemplo n.º 6
0
 /// <summary>
 /// Applied after OnPrefabInit runs.
 /// </summary>
 internal static void Postfix(PlayerController __instance)
 {
     PToolMode.RegisterTool <FilteredDestroyTool>(__instance);
     PUtil.LogDebug("Created FilteredDestroyTool");
 }