public bool getButton(PS3Button inputButton) { //se è un bottone ritorna il valore dell'input standard, se è un asse, controlla i valori del frame attuale GenericInput actualInput = getUsedButton(inputButton); if (actualInput.button != Button.Default) { return(Input.GetButton(actualInput.button.ToString())); } else if (actualInput.axis != Axis.Default) { if (actualInput.axisDirection == AxisDirection.Positive || actualInput.axisDirection == AxisDirection.Default) { if (actualInput.axisValue > 0.5f) { return(true); } } else if (actualInput.axisDirection == AxisDirection.Negative) { if (actualInput.axisValue < -0.5f) { return(true); } } } return(false); }
public bool getButtonUp(PS3Button inputButton) { //se è un bottone ritorna il valore dell'input standard, se è un asse, controlla i valori del frame attuale e di quello precedente //anche in base all'asse negativo o positivo GenericInput actualInput = getUsedButton(inputButton); if (actualInput.button != Button.Default) { return(Input.GetButtonUp(actualInput.button.ToString())); } else if (actualInput.axis != Axis.Default) { if (actualInput.axisDirection == AxisDirection.Positive || actualInput.axisDirection == AxisDirection.Default) { if (actualInput.axisValue < 0.5f && actualInput.axisValueOld >= 0.5f) { return(true); } } else if (actualInput.axisDirection == AxisDirection.Negative) { if (actualInput.axisValue > -0.5f && actualInput.axisValueOld <= -0.5f) { return(true); } } } return(false); }
public GenericInput getUsedButton(PS3Button physicalInput) { for (int i = 0; i < buttonElements.Length; i++) { if (buttonElements[i] != null && buttonElements[i].physicalButton == physicalInput) { return(buttonElements[i].getStandardInput()); } } return(new GenericInput()); }
/* * [System.Serializable] * public class AxisElement * { * public string scriptInterface; * public PS3Button physicalButton; * public Axis axis360Windows; * public Axis axis360Mac; * public Axis axisPS3Mac; * public Axis axisPS4Mac; * * //METODI * public string getStandardName() * { * //Axis tempAxis; * switch (controllerType) * { * case ControllerType.Windows360: * return axis360Windows.ToString(); * break; * case ControllerType.Mac360: * return axis360Mac.ToString(); * break; * case ControllerType.MacPS3: * return axisPS3Mac.ToString(); * break; * case ControllerType.MacPS4: * return axisPS4Mac.ToString(); * break; * default: * return scriptInterface; * break; * } * } * } * * [SerializeField] * public AxisElement[] axisElement; */ public Sprite getSprite(PS3Button physicalInput) { for (int i = 0; i < buttonElements.Length; i++) { if (buttonElements[i] != null && buttonElements[i].physicalButton == physicalInput) { return(buttonElements[i].getSprite()); } } return(new Sprite()); }
public float getAxisRaw(PS3Button inputButton) { GenericInput actualInput = getUsedButton(inputButton); if (actualInput.axis != Axis.Default) { return(Input.GetAxisRaw(actualInput.axis.ToString())); } else if (actualInput.button != Button.Default) { if (Input.GetButton(actualInput.button.ToString())) { return(1.0f); } else { return(0.0f); } } return(0.0f); }