Ejemplo n.º 1
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 public VertexColorSolid()
 {
     // Create the base mod
     GameObject modObject = new GameObject("VertexColorSolid");
     modObject.transform.parent = Utility.Deactivator;
     _mod = modObject.AddComponent<PQSMod_VertexColorSolid>();
     base.mod = _mod;
 }
Ejemplo n.º 2
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                public VertexColorSolid()
                {
                    // Create the base mod
                    GameObject modObject = new GameObject("VertexColorSolid");

                    modObject.transform.parent = Utility.Deactivator;
                    _mod     = modObject.AddComponent <PQSMod_VertexColorSolid>();
                    base.mod = _mod;
                }
Ejemplo n.º 3
0
 public VertexColorSolid(PQSMod template)
 {
     _mod = template as PQSMod_VertexColorSolid;
     _mod.transform.parent = Utility.Deactivator;
     base.mod = _mod;
 }