public FlattenAreaTangential(PQSMod template) { _mod = template as PQSMod_FlattenAreaTangential; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }
public FlattenAreaTangential() { // Create the base mod GameObject modObject = new GameObject("FlattenAreaTangential"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_FlattenAreaTangential>(); base.mod = _mod; }