static void Init () { // Get existing open window or if none, make a new one: window = (PPFXWindow)EditorWindow.GetWindow (typeof (PPFXWindow)); //load all prefabs to prefab lists LoadPrefabs(); window.autoRepaintOnSceneChange = true; window.Show(); }
static void Init() { // Get existing open window or if none, make a new one: window = (PPFXWindow)EditorWindow.GetWindow(typeof(PPFXWindow)); //load all prefabs to prefab lists LoadPrefabs(); window.autoRepaintOnSceneChange = true; window.Show(); }