Ejemplo n.º 1
0
        public PlayerVariables(PLAYER_CHARACTER character)
        {
            if (character == PLAYER_CHARACTER.Piggy)
            {
                healthMax     = PIGGY_HP_MAX;
                healthCurrent = PIGGY_HP_MAX;
                moveSpeed     = PIGGY_SPEED_BASE;

                ammoCarryMax = PIGGY_AMMO_MAX;
                ammoCarrying = PIGGY_AMMO_MAX;

                ammoMagazineSize = PIGGY_MAGAZINE_CAPACITY;
                ammoLoaded       = PIGGY_MAGAZINE_CAPACITY;

                shootSpeed  = PIGGY_SHOOTING_SPEED;
                reloadSpeed = PIGGY_RELOAD_TIMER;
            }
            else
            {
                healthMax     = CHICKY_HP_MAX;
                healthCurrent = CHICKY_HP_MAX;
                moveSpeed     = CHICKY_SPEED_BASE;

                ammoCarryMax = CHICKY_AMMO_MAX;
                ammoCarrying = CHICKY_AMMO_MAX;

                ammoMagazineSize = CHICKY_MAGAZINE_CAPACITY;
                ammoLoaded       = CHICKY_MAGAZINE_CAPACITY;

                shootSpeed  = CHICKY_SHOOTING_SPEED;
                reloadSpeed = CHICKY_RELOAD_TIMER;
            }
        }
Ejemplo n.º 2
0
 public LiuheLocalPlayer(int i, PLAYER_CHARACTER pc) : base(i, PLAYER_TYPE.LOCAL, pc)
 {
 }
Ejemplo n.º 3
0
 public LiuhePlayer(int i, PLAYER_TYPE t, PLAYER_CHARACTER p)
 {
     _PlayerIndex = i;
     _Type        = t;
     _PC          = p;
 }
Ejemplo n.º 4
0
 public LiuheAIPlayer(int i, PLAYER_CHARACTER pc) : base(i, PLAYER_TYPE.AI, pc)
 {
 }
Ejemplo n.º 5
0
 public LiuheNetworkPlayer(int i, PLAYER_CHARACTER pc) : base(i, PLAYER_TYPE.NETWORK, pc)
 {
 }