public static void Postfix(GameOptionsMenu __instance)
            {
                foreach (var customNoOption in AllCustomNumberOptions)
                {
                    try
                    {
                        Scroller componentInParent = __instance.GetComponentInParent <Scroller>();

                        componentInParent.YBounds = new FloatRange(componentInParent.YBounds.min, 20f);
                        float num  = -8.5f;
                        float num2 = -0.5f;

                        NumberOption option = UnityEngine.Object.Instantiate(__instance.GetComponentsInChildren <NumberOption>().First(), __instance.transform);               // Instantiate new option

                        option.transform.localPosition = new Vector3(option.transform.localPosition.x, num + num2 * customNoOption.IndexId, option.transform.localPosition.z); // Update position

                        option.Title          = (StringNames)customNoOption.StringNameId;                                                                                      // Set custom string name id
                        option.TitleText.Text = customNoOption.TitleText;                                                                                                      // Set the title text

                        option.Value = customNoOption.Value;                                                                                                                   // Set the current value

                        option.gameObject.AddComponent <NumberOption>();
                        option.ValidRange = customNoOption.FloatRange;

                        customNoOption.GameNumberOption = option;
                    }
                    catch { }
                }

                foreach (var customToggleOption in AllCustomToggleOptions)
                {
                    try
                    {
                        Scroller componentInParent = __instance.GetComponentInParent <Scroller>();

                        componentInParent.YBounds = new FloatRange(componentInParent.YBounds.min, 20f);
                        float num  = -8.5f;
                        float num2 = -0.5f;

                        ToggleOption option = UnityEngine.Object.Instantiate(__instance.GetComponentsInChildren <ToggleOption>().First(), __instance.transform);                   // Instantiate new option

                        option.transform.localPosition = new Vector3(option.transform.localPosition.x, num + num2 * customToggleOption.IndexId, option.transform.localPosition.z); // Update position

                        option.Title          = (StringNames)customToggleOption.StringNameId;                                                                                      // Set custom string name id
                        option.TitleText.Text = customToggleOption.TitleText;                                                                                                      // Set the title text

                        option.CheckMark.enabled = customToggleOption.Value;                                                                                                       // Set the current value

                        option.gameObject.AddComponent <NumberOption>();

                        customToggleOption.GameToggleOption = option;
                    }
                    catch { }
                }
            }
            static void Postfix(ref GameOptionsMenu __instance)
            {
                var countOption = UnityEngine.Object.Instantiate(__instance.GetComponentsInChildren <NumberOption>()[1], __instance.transform);

                countOption.transform.localPosition = new Vector3(countOption.transform.localPosition.x, -8.35f, countOption.transform.localPosition.z);
                countOption.Title = sheriffCountTitle;
                countOption.Value = sheriffCount;
                var str = "";

                TranslationController_GetString.Prefix(countOption.Title, ref str);
                countOption.TitleText.Text = str;
                countOption.OnValueChanged = new Action <OptionBehaviour>(OnValueChanged);
                countOption.gameObject.AddComponent <OptionBehaviour>();

                var toggleOption = UnityEngine.Object.Instantiate(__instance.GetComponentsInChildren <ToggleOption>()[1], __instance.transform);

                toggleOption.transform.localPosition = new Vector3(toggleOption.transform.localPosition.x, -8.85f, toggleOption.transform.localPosition.z);
                toggleOption.Title             = killTargetTitle;
                toggleOption.CheckMark.enabled = doKillSheriffsTarget;
                var str2 = "";

                TranslationController_GetString.Prefix(toggleOption.Title, ref str2);
                toggleOption.TitleText.Text = str2;
                toggleOption.OnValueChanged = new Action <OptionBehaviour>(OnValueChanged);
                toggleOption.gameObject.AddComponent <OptionBehaviour>();
                __instance.GetComponentInParent <Scroller>().YBounds.max += 0.3f;
            }