Ejemplo n.º 1
0
    private PC_Space_Ship_Controller PC_script; // Player Character Script Rference

    // Use this for initialization
    void Start()
    {
        base.Start();                                                                                               // Bass class start function
        IDE_PC_BC.isTrigger = true;                                                                                 // BoxCollider will be a trigger
        IDE_trans_Player    = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();                // Find the Players Transform
        PC_script           = GameObject.FindGameObjectWithTag("Player").GetComponent <PC_Space_Ship_Controller>(); // Find the players script
    }
Ejemplo n.º 2
0
    private void OnTriggerExit2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")                                                        // if the gameObject exits a trigger from where it stops touching the player
        {
            PC_script.GetComponent <PC_Space_Ship_Controller>().fl_movement_speed += fl_deductSpeed; // adds players orgianl speed back when the NPC is no longer a child
        }

        if (other.gameObject.tag == "Player" == null) // if their is no more player
        {
            PC_script = null;                         // PC Script is nothing
        }
    }
Ejemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")                                                        // if we collid with the player with a trigger collider
        {
            gameObject.transform.parent = IDE_trans_Player.transform;                                // gameObjects childs onto the players moves with the player gaining its transform
            PC_script.GetComponent <PC_Space_Ship_Controller>().fl_movement_speed -= fl_deductSpeed; // decreases players orgianl when it is a child
        }
        else if (other.gameObject.tag == "Player" == null)                                           // However if the gameObject collids with a tag that isnt player
        {
            gameObject.transform.parent = null;                                                      // gameObject has no parent
            PC_script = null;                                                                        // which also means the PC Script is nothing
        }

        if (other.gameObject.tag == "Bullet")                                                                  // if the gameObject is hit by a GameObject called Bullet
        {
            Destroy(gameObject);                                                                               // Recyle the gameObject
            GameManager.s_GM.SendMessage("Leader_Board_Score", int_ScoreBoardPoints);                          // send message to GameManager Function to add points
            GameObject TextMeshGO = Instantiate(GO_FlickingTextMesh, transform.position, Quaternion.identity); // Spawn Text Mesh Object
            TextMeshGO.GetComponent <TextMesh>().text = int_ScoreBoardPoints.ToString();                       // Find the Text Mesh Component so the score can be shown
            Destroy(TextMeshGO, 1.25f);                                                                        // Destroy when 1.25 seconds have passed
        }
    }
Ejemplo n.º 4
0
    // Update is called once per frame
    void Update()
    {
        // Functions
        DoMove();
        Movement_Restriction();

        if (IDE_trans_Player == null && GameManager.s_GM.bl_Player_Dead == false)                             // if there is no Player Transform component and the player isnt dead
        {
            IDE_trans_Player = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();         // find the transform componenet
        }
        else if (IDE_trans_Player != null && GameManager.s_GM.bl_Player_Dead == true)                         // however if we have the transform componenet and the player is dead
        {
            return;                                                                                           // return information back to if statement
        }
        if (PC_script == null && GameManager.s_GM.bl_Player_Dead == false)                                    // if there is no PC Script reference and the player isnt dead
        {
            PC_script = GameObject.FindGameObjectWithTag("Player").GetComponent <PC_Space_Ship_Controller>(); // Finding the Player Derived Script
        }
        else if (PC_script != null && GameManager.s_GM.bl_Player_Dead == true)                                // However if we have the script reference and the player is dead
        {
            return;                                                                                           // return back to if
        }
    }