Ejemplo n.º 1
0
        public void RevertIfUnchangedFileTest()
        {
            var target = new P4Service(settings.PerforceServer, settings.PerforceUser, PASSWORD, settings.PerforceWorkspace, false, null, _map);

            try
            {
                target.Connect();
            }
            finally
            {
                Assert.IsTrue(target.IsConnected, "Unable to connect");
                string filePath = GetTempFileName();

                string message;
                bool   result = target.AddAndSubmitFile(filePath, out message);
                Assert.IsTrue(result, "AddAndSubmitFileTest error: " + message);

                result = target.EditFile(filePath, out message);
                Assert.IsTrue(result, "EditFile should have succeeded: " + message);

                result = target.RevertIfUnchangedFile(filePath, out message);
                Assert.IsTrue(result, "RevertIfUnchangedFile should have succeeded: " + message);
                target.Disconnect();
                target.Dispose();
            }
        }
Ejemplo n.º 2
0
        public void RevertIfUnchangedFileTest()
        {
            _map = new Map();
            P4Service target = new P4Service(SERVER, USER, PASSWORD, WORKSPACE, false, null, _map);

            try
            {
                target.Connect();
            }
            finally
            {
                Assert.IsTrue(target.IsConnected, "Unable to connect");
                string filePath = GetTempFileName(TESTPATH);

                string message;
                bool   result = target.AddAndSubmitFile(filePath, out message);
                Assert.IsTrue(result, "AddAndSubmitFileTest error: " + message);

                result = target.EditFile(filePath, out message);
                Assert.IsTrue(result, "EditFile should have succeeded: " + message);

                result = target.RevertIfUnchangedFile(filePath, out message);
                Assert.IsTrue(result, "RevertIfUnchangedFile should have succeeded: " + message);
                target.Disconnect();
                target.Dispose();
            }
        }