public void SetFacingDirectionOverride(Vector3 direction) { overrideFacingDirectionMode = OverrideFacingDirectionMode.Direction; overrideFacingDirection = true; facingDirectionOverride = direction; }
public void ClearFacingDirectionOverride() { overrideFacingDirectionMode = OverrideFacingDirectionMode.None; overrideFacingDirection = false; facingDirectionEntity = null; }
public void SetFacingDirectionEntity(BaseEntity entity) { overrideFacingDirectionMode = OverrideFacingDirectionMode.Entity; facingDirectionEntity = entity; }