Ejemplo n.º 1
0
        private void OverlordObjectSelectedEventHandler(OverlordObject overlordObject)
        {
            foreach (OverlordObject item in _overlordObjects)
            {
                if (!item.Equals(overlordObject))
                {
                    item.Deselect();
                }
                else
                {
                    item.Select();
                }
            }

            _currentOverlordObject = overlordObject;
        }
Ejemplo n.º 2
0
        private void FillOverlordObjects()
        {
            ResetOverlordObjects();

            _overlordObjects         = new List <OverlordObject>();
            _loopFakeOverlordObjects = new List <OverlordObject>();

            for (int i = LoopStartFakeHeroCount - 1; i >= 0; i--)
            {
                int            index   = _dataManager.CachedHeroesData.Heroes.Count - i - 1;
                Hero           hero    = _dataManager.CachedHeroesData.Heroes[index];
                OverlordObject current = new OverlordObject(_overlordsContainer.GetComponent <RectTransform>(),
                                                            _rightContentObject, hero);
                current.SelfObject.name += $" #{index}";
                _loopFakeOverlordObjects.Add(current);
            }

            for (int i = 0; i < _dataManager.CachedHeroesData.Heroes.Count; i++)
            {
                Hero           hero    = _dataManager.CachedHeroesData.Heroes[i];
                OverlordObject current = new OverlordObject(_overlordsContainer.GetComponent <RectTransform>(),
                                                            _rightContentObject, hero);
                current.SelfObject.name             += $" #{i}";
                current.OverlordObjectSelectedEvent += OverlordObjectSelectedEventHandler;
                _overlordObjects.Add(current);
            }

            for (int i = 0; i < LoopEndFakeHeroCount; i++)
            {
                Hero           hero    = _dataManager.CachedHeroesData.Heroes[i];
                OverlordObject current = new OverlordObject(_overlordsContainer.GetComponent <RectTransform>(),
                                                            _rightContentObject, hero);
                current.SelfObject.name += $" #{i}";
                _loopFakeOverlordObjects.Add(current);
            }

            _overlordObjects[0].Select(false);
        }