Ejemplo n.º 1
0
        public void Read(TProtocol iprot)
        {
            iprot.IncrementRecursionDepth();
            try
            {
                TField field;
                iprot.ReadStructBegin();
                while (true)
                {
                    field = iprot.ReadFieldBegin();
                    if (field.Type == TType.Stop)
                    {
                        break;
                    }
                    switch (field.ID)
                    {
                    case 1:
                        if (field.Type == TType.Bool)
                        {
                            Overlay = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 2:
                        if (field.Type == TType.Bool)
                        {
                            Forcebind = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 3:
                        if (field.Type == TType.I32)
                        {
                            Forcebind_adapter = (OverlayForceBindAdapter)iprot.ReadI32();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 4:
                        if (field.Type == TType.Bool)
                        {
                            Forcetopmost = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 5:
                        if (field.Type == TType.Bool)
                        {
                            Opengl_vbo_rendering = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 6:
                        if (field.Type == TType.Bool)
                        {
                            Opengl_state_hooking = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 7:
                        if (field.Type == TType.Bool)
                        {
                            Game_window_subclassing = iprot.ReadBool();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 8:
                        if (field.Type == TType.I32)
                        {
                            Forcerenderer = (OverlayRenderer)iprot.ReadI32();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 9:
                        if (field.Type == TType.I32)
                        {
                            Renderer_hooking = (OverlayRendererHooking)iprot.ReadI32();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    case 10:
                        if (field.Type == TType.I32)
                        {
                            Forcecursor = (OverlayCursor)iprot.ReadI32();
                        }
                        else
                        {
                            TProtocolUtil.Skip(iprot, field.Type);
                        }
                        break;

                    default:
                        TProtocolUtil.Skip(iprot, field.Type);
                        break;
                    }
                    iprot.ReadFieldEnd();
                }
                iprot.ReadStructEnd();
            }
            finally
            {
                iprot.DecrementRecursionDepth();
            }
        }
Ejemplo n.º 2
0
        public async Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken)
        {
            iprot.IncrementRecursionDepth();
            try
            {
                TField field;
                await iprot.ReadStructBeginAsync(cancellationToken);

                while (true)
                {
                    field = await iprot.ReadFieldBeginAsync(cancellationToken);

                    if (field.Type == TType.Stop)
                    {
                        break;
                    }

                    switch (field.ID)
                    {
                    case 1:
                        if (field.Type == TType.Bool)
                        {
                            Overlay = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 2:
                        if (field.Type == TType.Bool)
                        {
                            Forcebind = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 3:
                        if (field.Type == TType.I32)
                        {
                            Forcebind_adapter = (OverlayForceBindAdapter)await iprot.ReadI32Async(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 4:
                        if (field.Type == TType.Bool)
                        {
                            Forcetopmost = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 5:
                        if (field.Type == TType.Bool)
                        {
                            Opengl_vbo_rendering = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 6:
                        if (field.Type == TType.Bool)
                        {
                            Opengl_state_hooking = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 7:
                        if (field.Type == TType.Bool)
                        {
                            Game_window_subclassing = await iprot.ReadBoolAsync(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 8:
                        if (field.Type == TType.I32)
                        {
                            Forcerenderer = (OverlayRenderer)await iprot.ReadI32Async(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 9:
                        if (field.Type == TType.I32)
                        {
                            Renderer_hooking = (OverlayRendererHooking)await iprot.ReadI32Async(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    case 10:
                        if (field.Type == TType.I32)
                        {
                            Forcecursor = (OverlayCursor)await iprot.ReadI32Async(cancellationToken);
                        }
                        else
                        {
                            await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
                        }
                        break;

                    default:
                        await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);

                        break;
                    }

                    await iprot.ReadFieldEndAsync(cancellationToken);
                }

                await iprot.ReadStructEndAsync(cancellationToken);
            }
            finally
            {
                iprot.DecrementRecursionDepth();
            }
        }