private void NormalStageSetting() {//나중에 여기서 스테이지 count 세팅 지금도...? if (CentralInfoManager.instance.IsBossMonster()) { CentralInfoManager.regionCount = 11; CentralInfoManager.stageCount += 1; OverflowManager.ChkStageOverFlow(); EquipManager.instance.JudgeEquipRock(EquipManager.EOT_Stage, CentralInfoManager.stageCount); StartCoroutine(RankManager.instance.UpdateRank(0, 1)); StartCoroutine(RankManager.instance.UpdateRank(1, 1)); if (CentralInfoManager.stageCount % 10 == 0 || CentralInfoManager.rebirthStartStage + 1 == CentralInfoManager.stageCount) ///////////////////////////////////// { SaveManager.instance.SaveData(); } } else { if (CentralInfoManager.regionCount >= 10) { CentralInfoManager.regionCount = 1; } else { CentralInfoManager.regionCount++; } } var realbgIndex = (RealStageCount_Loop() - 1) * CLASSIFIED_BG_COUNT; //여기서 loop로 변경 BGChange(bg_n, realbgIndex); ui.StageSet(CentralInfoManager.stageCount, CentralInfoManager.regionCount); }
private void Awake() { overflowManager = this; }
public Home(OverflowManager overflowManager) { _overflowManager = overflowManager; }