public void Priority_ReturnsInteger_WhenCalled()
        {
            // Arrange
            CellInformation  info = CreateCellInformation();
            OvercrowdingRule sut  = CreateSut();

            // Act
            sut.Apply(info);

            // Assert
            sut.Priority.ShouldEqual(2);
        }
        public void Apply_SetsStatusToDead_WhenCalled()
        {
            // Arrange
            CellInformation  info = CreateCellInformation();
            OvercrowdingRule sut  = CreateSut();

            // Act
            sut.Apply(info);

            // Assert
            info.Status.ShouldEqual(Cell.Status.Dead);
        }