public override void Render(PostProcessRenderContext context)
        {
            OutlineResources resources;

            if (settings.Resources.value != null)
            {
                resources = settings.Resources;
            }
            else
            {
                if (!_defaultResources)
                {
                    _defaultResources = ScriptableObject.CreateInstance <OutlineResources>();
                    _defaultResources.ResetToDefaults();
                    _defaultResources.FullscreenTriangleMesh = RuntimeUtilities.fullscreenTriangle;
                }

                resources = _defaultResources;
            }

            if (resources && resources.IsValid)
            {
                using (var renderer = new OutlineRenderer(context.command, context.source, context.destination))
                {
                    settings.Layers.value.Render(renderer, resources);
                }
            }
        }
        public override void Render(PostProcessRenderContext context)
        {
            OutlineResources resources;

            if (settings.Resources.value)
            {
                resources = settings.Resources;
            }
            else
            {
                if (!_defaultResources)
                {
                    _defaultResources = ScriptableObject.CreateInstance <OutlineResources>();
                    _defaultResources.ResetToDefaults();
                    _defaultResources.FullscreenTriangleMesh = RuntimeUtilities.fullscreenTriangle;
                }

                resources = _defaultResources;
            }

            if (resources && resources.IsValid)
            {
                RuntimeUtilities.CopyTexture(context.command, context.source, context.destination);

                using (var renderer = new OutlineRenderer(context.command, resources, context.destination, context.camera.actualRenderingPath, new Vector2Int(context.width, context.height)))
                {
                    _objects.Clear();
                    settings.Layers.value.GetRenderObjects(_objects);

                    foreach (var obj in _objects)
                    {
                        renderer.Render(obj);
                    }
                }
            }
        }