Ejemplo n.º 1
0
        public static void SendTargetParticles(
            IEntity target, int itemID, int speed, int duration, int hue, int renderMode,
            int effect, EffectLayer layer, int unknown = 0
            )
        {
            (target as Mobile)?.ProcessDelta();

            var map = target.Map;

            if (map == null)
            {
                return;
            }

            Span <byte> particles = stackalloc byte[OutgoingEffectPackets.ParticleEffectLength];

            particles.InitializePacket();

            Span <byte> regular = itemID != 0 ? stackalloc byte[OutgoingEffectPackets.HuedEffectLength] : null;

            if (itemID != 0)
            {
                regular.InitializePacket();
            }

            var eable = map.GetClientsInRange(target.Location);

            foreach (var state in eable)
            {
                state.Mobile.ProcessDelta();

                if (SendParticlesTo(state))
                {
                    if (particles[0] == 0)
                    {
                        OutgoingEffectPackets.CreateTargetParticleEffect(
                            particles,
                            target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown
                            );
                    }

                    state.Send(particles);
                }
                else if (itemID != 0)
                {
                    if (regular[0] == 0)
                    {
                        OutgoingEffectPackets.CreateTargetHuedEffect(regular, target, itemID, speed, duration, hue, renderMode);
                    }

                    state.Send(regular);
                }
            }

            eable.Free();
        }
Ejemplo n.º 2
0
        public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue = 0, int renderMode = 0)
        {
            (target as Mobile)?.ProcessDelta();

            Span <byte> effect = stackalloc byte[OutgoingEffectPackets.HuedEffectLength].InitializePacket();

            OutgoingEffectPackets.CreateTargetHuedEffect(
                effect,
                target, itemID, speed, duration, hue, renderMode
                );

            SendPacket(target.Location, target.Map, effect);
        }