Ejemplo n.º 1
0
        public static Vehicle Create(GameObject vehicleGameObject, int carId, int[] colors,
                                     Vector3 position, Quaternion rotation)
        {
            var inst = vehicleGameObject.AddComponent <Vehicle>();

            VehicleDef def;

            if (carId == -1)
            {
                def = GetRandomDef();
            }
            else
            {
                def = Item.GetDefinition <VehicleDef>(carId);
            }

            inst.Initialize(def, colors);

            inst.transform.position      = position - Vector3.up * inst.AverageWheelHeight;
            inst.transform.localRotation = rotation;

            OutOfRangeDestroyer destroyer = Utilities.F.GetOrAddComponent <OutOfRangeDestroyer>(inst.gameObject);

            destroyer.timeUntilDestroyed = 5;
            destroyer.range = 300;

            return(inst);
        }
Ejemplo n.º 2
0
        public static Vehicle Create(int carId, int[] colors, Vector3 position, Quaternion rotation)
        {
            var inst = new GameObject().AddComponent <Vehicle>();

            VehicleDef def;

            if (carId == -1)
            {
                def = GetRandomDef();
            }
            else
            {
                def = Item.GetDefinition <VehicleDef>(carId);
            }

            inst.Initialize(def, colors);

            inst.transform.position      = position - Vector3.up * inst.AverageWheelHeight;
            inst.transform.localRotation = rotation;

            //    Networking.Server.Instance.GlobalGroup.Add(inst);

            OutOfRangeDestroyer destroyer = inst.gameObject.AddComponent <OutOfRangeDestroyer> ();

            destroyer.timeUntilDestroyed = 5;
            destroyer.range = 300;

            return(inst);
        }