Ejemplo n.º 1
0
    protected float hurtMoney;//受一次伤害的血量

    //	void IElementPlayer.GetHurt(){
    ////		print("hurt!");
    //		//每次受伤使自己资产减少0.9
    //		float outMoney = Mathf.Max (natureMoney + borrowMoney, .9f);//考虑一下减少资产是否可以使自己变为负数(目前设置的不能为负数)
    //		MoneySystem.Instance.PlayerWorkEarnMoney (this, -outMoney);
    //	}

    //void GetHurt(OtherPlayer otherPlayer)
    //{
    //    print("hurt!");


    //}

    void Attack(OtherPlayer otherPlayer)
    {
        otherPlayer.GetHurt();
    }