private void Awake() { dispara = GetComponent <DisparoEnemigo>(); moverse = GetComponent <EnemigoToPlayer>(); oscila = GetComponentInParent <Oscilate>(); tripas = GetComponent <Tripas>(); gira = GetComponent <Flip>(); stinky = GetComponent <Stinky>(); anim = transform.GetComponentInParent <Animator>(); dragon = GetComponentInChildren <Dragon>(); piston = GetComponentInParent <Pistonn>(); }
void Awake() { collider = GetComponent <Collider> (); oscilation = GetComponent <Oscilate> (); rotateComponent = GetComponent <Rotate> (); }
private void Awake() { dispara = GetComponent <DisparoEnemigo>(); oscila = GetComponentInParent <Oscilate>(); }