Set() public method

public Set ( string state ) : void
state string
return void
Ejemplo n.º 1
0
        public static void Main(String[] args)
        {
            Caretaker  caretaker  = new Caretaker();
            Originator originator = new Originator();

            originator.Set("State1");
            originator.Set("State2");
            caretaker.AddMemento(originator.SaveToMemento());
            originator.Set("State3");
            caretaker.AddMemento(originator.SaveToMemento());
            originator.Set("State4");
            originator.RestoreFromMemento(caretaker.GetMemento(1));

            Console.ReadLine();
        }
Ejemplo n.º 2
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        static void Main(string[] args) 
        {
            List<Originator.Memento> savedStates = new List<Originator.Memento>();
 
            Originator originator = new Originator();
            originator.Set("State1");
            originator.Set("State2");
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State3");
            // We can request multiple mementos, and choose which one to roll back to.
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State4");
 
            originator.RestoreFromMemento(savedStates[1]));   
        }
Ejemplo n.º 3
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        public void TestMemento()
        {
            var savedStates = new List <Originator.Memento>();

            var originator = new Originator();

            originator.Set("State1");
            originator.Set("State2");
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State3");
            // We can request multiple mementos, and choose which one to roll back to.
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State4");

            originator.RestoreFromMemento(savedStates[1]);
        }