RestoreFromMemento() public method

public RestoreFromMemento ( Memento, memento ) : void
memento Memento,
return void
Ejemplo n.º 1
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    private void Undo()
    {
        if (currentMemento > 0)
        {
            currentMemento--;
            originator.RestoreFromMemento(careTaker.getMemento(currentMemento));
//			this.gameState = originator.GetGameState();
//			Destroy(this.gameState);
//			this.gameState = Instantiate(originator.GetGameState());

            Debug.Log("Undo! Current Memento: " + currentMemento);
        }
    }
Ejemplo n.º 2
0
        private void btnUndo_Click(object sender, RoutedEventArgs e) //Undo's a chance in the editor, gets called by clicking the undo button in the MainWinwdow
        {
            CareTaker c = careTaker;

            if (currentMemento >= 1)
            {
                currentMemento--;
                lilypondText.Text = originator.RestoreFromMemento(careTaker.Get(currentMemento));
                keyHandler.RestartThread();
            }


            reEvaluateButtons();
        }
Ejemplo n.º 3
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        public static void Main(String[] args)
        {
            Caretaker  caretaker  = new Caretaker();
            Originator originator = new Originator();

            originator.Set("State1");
            originator.Set("State2");
            caretaker.AddMemento(originator.SaveToMemento());
            originator.Set("State3");
            caretaker.AddMemento(originator.SaveToMemento());
            originator.Set("State4");
            originator.RestoreFromMemento(caretaker.GetMemento(1));

            Console.ReadLine();
        }
Ejemplo n.º 4
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        static void Main(string[] args) 
        {
            List<Originator.Memento> savedStates = new List<Originator.Memento>();
 
            Originator originator = new Originator();
            originator.Set("State1");
            originator.Set("State2");
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State3");
            // We can request multiple mementos, and choose which one to roll back to.
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State4");
 
            originator.RestoreFromMemento(savedStates[1]));   
        }
Ejemplo n.º 5
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        public void TestMemento()
        {
            var savedStates = new List <Originator.Memento>();

            var originator = new Originator();

            originator.Set("State1");
            originator.Set("State2");
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State3");
            // We can request multiple mementos, and choose which one to roll back to.
            savedStates.Add(originator.SaveToMemento());
            originator.Set("State4");

            originator.RestoreFromMemento(savedStates[1]);
        }
Ejemplo n.º 6
0
        public void TestMemento()
        {
            var careTaker  = new CareTaker <string>();
            var originator = new Originator <string>();

            originator.State = "State 1";
            careTaker.AddMemento(originator.SaveToMemento());

            originator.State = "State 2";
            careTaker.AddMemento(originator.SaveToMemento());

            originator.State = "State 3";
            originator.RestoreFromMemento(careTaker.GetMemento(1));

            Assert.That(originator.State, Is.EqualTo("State 2"));
        }