Ejemplo n.º 1
0
        private void SplitBendAndTwist(Vector3 axis, Quaternion sourceRotation, Dictionary <string, Quaternion> target, string bendName, string twistName)
        {
            OrientationSpace orientationSpace = boneSystem.BonesByName[twistName].GetOrientationSpace(outputs);

            orientationSpace.DecomposeIntoTwistThenSwing(axis, sourceRotation, out Quaternion twist, out Quaternion swing);

            target[twistName] = twist;
            target[bendName]  = swing;
        }
    public void TestDecomposeIntoSwingThenTwistInOrientedSpace()
    {
        Quaternion       orientation      = Quaternion.RotationYawPitchRoll(0.4f, 0.3f, 0.2f);
        OrientationSpace orientationSpace = new OrientationSpace(orientation);

        Quaternion q = Quaternion.RotationYawPitchRoll(0.1f, 0.2f, 0.3f);

        orientationSpace.DecomposeIntoTwistThenSwing(Vector3.UnitX, q, out var twist, out var swing);

        Quaternion twistThenSwing = twist.Chain(swing);

        Assert.AreEqual(twistThenSwing, q);
    }