Ejemplo n.º 1
0
        public static TextureHandle LoadTexture(string name, out Vector2 size)
        {
            TextureInfo    i    = new TextureInfo();
            TextureInfoPtr info = new TextureInfoPtr(&i);

            Orientation.Enum orientation = new Orientation.Enum();
            ushort           flag        = (ushort)(Defines.BGFX_TEXTURE_NONE | Defines.BGFX_SAMPLER_NONE);

            var handle = LoadTexture(name, flag, 0, info, ref orientation);

            if (info.NativePtr != null)
            {
                size.X = info.width;
                size.Y = info.height;
            }
            else
            {
                size = Vector2.Zero;
            }

            return(handle);
        }
Ejemplo n.º 2
0
        public static TextureHandle LoadTexture(string _name, ushort _flags, Byte _skip, TextureInfoPtr _info, ref Orientation.Enum _orientation)
        {
            TextureInfo *native_info = _info.NativePtr;

            fixed(Orientation.Enum *orientation_native = &_orientation)
            {
                return(feLoadTexture(_name, _flags, _skip, native_info, orientation_native));
            }
        }