private static void GetExpandParams(OrganType type, ref double a, ref double b, ref int maxAge) { switch (type) { case OrganType.Branch: a = STEM_A; b = STEM_B; maxAge = STEM_MAX_DEVELOPMENT_AGE; break; case OrganType.Leaf: a = LEAF_A; b = LEAF_B; maxAge = LEAF_MAX_DEVELOPMENT_AGE; break; case OrganType.Sheath: a = SHEATH_A; b = SHEATH_B; maxAge = SHEATH_MAX_DEVELOPMENT_AGE; break; case OrganType.Fruit: a = FEMALE_A; b = FEMALE_B; maxAge = FEMALE_MAX_DEVELOPMENT_AGE; break; default: a = 1; b = 1; maxAge = MALE_MAX_DEVELOPMENT_AGE; break; } }
private List <Organization> CreatePreSchoolWithDefault(Organization School, OrganType Classroom, Guid DepartmentTypeId) { Organization newDepartment = new Organization() { Id = Guid.NewGuid(), ParentId = School.Id, Name = StudentTypeEnum.PreSchool.ToString(), OrganTypeId = DepartmentTypeId, Rank = StudentTypeEnum.PreSchool }; List <Organization> DefaultClassrooms = new List <Organization>() { newDepartment }; for (int i = 3; i < 6; i++) { DefaultClassrooms.Add(new Organization() { Id = Guid.NewGuid(), ParentId = newDepartment.Id, Name = i + " Yaş", OrganType = Classroom, Capacity = 1000, Level = -1 * i, Rank = StudentTypeEnum.PreSchool }); } _context.Organizations.AddRange(DefaultClassrooms); return(DefaultClassrooms); }
public static NodePlacement NodePlacementForOrganType(OrganType organType) { NodePlacement nodePlacement; switch (organType) { case OrganType.Brain: nodePlacement = NodePlacement.Brain; break; case OrganType.Heart: nodePlacement = NodePlacement.Heart; break; case OrganType.Intestines: nodePlacement = NodePlacement.Intestines; break; case OrganType.Liver: nodePlacement = NodePlacement.Liver; break; case OrganType.LungLeft: nodePlacement = NodePlacement.LungLeft; break; case OrganType.LungRight: nodePlacement = NodePlacement.LungRight; break; case OrganType.Stomach: nodePlacement = NodePlacement.Stomach; break; default: nodePlacement = NodePlacement.None; break; } return nodePlacement; }
public ReturnResult <OrganType> GetOrganTypeByID(int OrganTypeId) { var result = new ReturnResult <OrganType>(); OrganType item = new OrganType(); DbProvider dbProvider = new DbProvider(); string outCode = String.Empty; string outMessage = String.Empty; int totalRows = 0; try { dbProvider.SetQuery("OrganType_GET_BY_ID", CommandType.StoredProcedure) .SetParameter("LoaiCoQuanID", SqlDbType.Int, OrganTypeId, ParameterDirection.Input) .SetParameter("ErrorCode", SqlDbType.NVarChar, DBNull.Value, 100, ParameterDirection.Output) .SetParameter("ErrorMessage", SqlDbType.NVarChar, DBNull.Value, 4000, ParameterDirection.Output) .GetSingle <OrganType>(out item) .Complete(); } catch (Exception ex) { throw; } dbProvider.GetOutValue("ErrorCode", out outCode) .GetOutValue("ErrorMessage", out outMessage); return(new ReturnResult <OrganType>() { Item = item, ErrorCode = outCode, ErrorMessage = outMessage, TotalRows = totalRows }); }
public ImOrgan(OrganType type, string name = "an organ") : base(name) { organType_ = type; InitSpriteComponent(); }
public ReturnResult <OrganType> EditOrganType(OrganType OrganType) { ReturnResult <OrganType> result; DbProvider db; try { result = new ReturnResult <OrganType>(); db = new DbProvider(); db.SetQuery("OrganType_EDIT", CommandType.StoredProcedure) .SetParameter("LoaiCoQuanID", SqlDbType.Int, OrganType.OrganTypeID, ParameterDirection.Input) .SetParameter("TenLoaiCoQuan", SqlDbType.NVarChar, OrganType.OrganTypeName, 50, ParameterDirection.Input) .SetParameter("ErrorCode", SqlDbType.Int, DBNull.Value, ParameterDirection.Output) .SetParameter("ErrorMessage", SqlDbType.NVarChar, DBNull.Value, 4000, ParameterDirection.Output) .ExcuteNonQuery() .Complete(); db.GetOutValue("ErrorCode", out string errorCode) .GetOutValue("ErrorMessage", out string errorMessage); if (errorCode.ToString() == "0") { result.ErrorCode = "0"; result.ErrorMessage = ""; } else { result.Failed(errorCode, errorMessage); } } catch (Exception ex) { throw ex; } return(result); }
public ImOrgan OrganForType(OrganType type) { foreach (ImEntity entity in entities) { ImOrgan organ = entity as ImOrgan; if (organ.organType == type) return organ; } return null; }
public OrganIndex(int Index, OrganType Type, BranchIndex From, GameObject _GameObject, int Age = 0) { m_Index = Index; m_OrganType = Type; m_From = From; m_GameObject = _GameObject; m_Age = Age; }
/// <summary> /// 该构造函数仅用于记录数据 /// </summary> public Mesh(string name, string meshPath, string texPath, float size, float maxSize, OrganType type) { m_strName = name; m_strMeshPath = meshPath; m_strTexturePath = texPath; m_fSize = size; m_fMaxSize = maxSize; m_Type = type; }
/// <summary> /// 计算库强 /// </summary> private static double GetSinkStrength(OrganType type, int age, double s) { /* * 当年龄大于发育年龄(EXPANDS对应的长度)或小于0时,库强为0 * 库强 = 扩展函数(EXPANDS)与潜在库强的乘积 */ return(age > MaizeParams.EXPANDS[(int)type].Length || age < 0 ? 0 : MaizeParams.EXPANDS[(int)type][age - 1] * s); }
public override void UpdatePropertiesFrom(IUpdatable sourceObject, ICloneManager cloneManager) { base.UpdatePropertiesFrom(sourceObject, cloneManager); var sourceOrgan = sourceObject as Organ; if (sourceOrgan == null) { return; } OrganType = sourceOrgan.OrganType; }
public ImOrgan OrganForType(OrganType type) { foreach (ImEntity entity in entities) { ImOrgan organ = entity as ImOrgan; if (organ.organType == type) { return(organ); } } return(null); }
private GameObject m_MeshModelInstance = null; //该模型的实例 public Mesh(string name, string MeshPath, string TexturePath, float size, float MaxSize, OrganType Type, TreeModel modelEntry) { m_strName = name; m_strMeshPath = MeshPath; m_strTexturePath = TexturePath; m_fSize = size; m_fMaxSize = MaxSize; m_ModelEntry = modelEntry; m_Type = Type; MeshResource.GetInstance().Add(m_strName); m_iNameValue = MeshResource.GetInstance().GetValueOf(m_strName); }
public void HealOrgan(OrganType organType, FailedOrgan organ) { //Update the UI UIManager.instance.HealOrgan(organ); //Remove organ from failedOrgan failedOrgans.Remove(organType); //reset orgasn health to 50 organ.ResetOrgan(); //Add to organs to fail organsToFail.Add(organType, organ); }
private void AddMeshIndex(int Index, OrganType Type, BranchIndex From, GameObject _GameObject) { if (m_listOrganIndexes == null) { m_listOrganIndexes = new List <OrganIndex>(); } if (Type == OrganType.Leaf) //叶子 { m_listOrganIndexes.Add(new LeafIndex(Index, From, _GameObject) as OrganIndex); } else //其他器官 { m_listOrganIndexes.Add(new OrganIndex(Index, Type, From, _GameObject)); } }
public void HealOrganIndividual(OrganType organType, FailedOrgan organ) { //Update the UI UIManager.instance.HealOrgan(organ); //Remove organ from failedOrgan failedOrgans.Remove(organType); //reset orgasn health to 50 organ.ResetOrgan(); //Add to organs to fail organsToFail.Add(organType, organ); //Reset Initial position so dela calculations are now wrt to this position ZombieSpeedManager.Instance._initialPosition = ZombieSpeedManager.Instance.FinalPosition; }
private List <Organization> ClassroomWithoutBranchList(Guid ParentId, OrganType organType, int Capacity, int Rank, int LevelStart, int LevelEnd) { List <Organization> list = new List <Organization>(); for (int i = LevelStart; i <= LevelEnd; i++) { list.Add(new Organization() { Id = Guid.NewGuid(), ParentId = ParentId, Name = i.ToString() + "-" + Convert.ToChar(i % 4 + 65), OrganType = organType, Capacity = Capacity, Level = i, Rank = (StudentTypeEnum)Rank }); } return(list); }
public static NodePlacement NodePlacementForOrganType(OrganType organType) { NodePlacement nodePlacement; switch (organType) { case OrganType.Brain: nodePlacement = NodePlacement.Brain; break; case OrganType.Heart: nodePlacement = NodePlacement.Heart; break; case OrganType.Intestines: nodePlacement = NodePlacement.Intestines; break; case OrganType.Liver: nodePlacement = NodePlacement.Liver; break; case OrganType.LungLeft: nodePlacement = NodePlacement.LungLeft; break; case OrganType.LungRight: nodePlacement = NodePlacement.LungRight; break; case OrganType.Stomach: nodePlacement = NodePlacement.Stomach; break; default: nodePlacement = NodePlacement.None; break; } return(nodePlacement); }
//TODO optimize edilecek private List <Organization> CreateHighSchoolWithDefault(Organization School, OrganType Classroom, Guid DepartmentTypeId) { Organization newDepartment = new Organization { Id = Guid.NewGuid(), ParentId = School.Id, OrganTypeId = DepartmentTypeId, Name = StudentTypeEnum.HighSchool.ToString(), Rank = StudentTypeEnum.HighSchool, }; List <Organization> organizations = new List <Organization>() { newDepartment }; organizations.AddRange(ClassroomWithoutBranchList(newDepartment.Id, Classroom, 1000, 4, 9, 12)); _context.Organizations.AddRange(organizations); return(organizations); }
public ReturnResult <OrganType> CreateOrganType(OrganType OrganType) { DbProvider provider = new DbProvider(); var result = new ReturnResult <OrganType>(); string outCode = String.Empty; string outMessage = String.Empty; string totalRecords = String.Empty; try { provider.SetQuery("OrganType_CREATE", System.Data.CommandType.StoredProcedure) .SetParameter("TenLoaiCoQuan", SqlDbType.NVarChar, OrganType.OrganTypeName, 50, ParameterDirection.Input) .SetParameter("ErrorCode", System.Data.SqlDbType.NVarChar, DBNull.Value, 100, System.Data.ParameterDirection.Output) .SetParameter("ErrorMessage", System.Data.SqlDbType.NVarChar, DBNull.Value, 4000, System.Data.ParameterDirection.Output) .GetSingle <OrganType>(out OrganType).Complete(); provider.GetOutValue("ErrorCode", out outCode) .GetOutValue("ErrorMessage", out outMessage); if (outCode != "0" || outCode == "") { result.ErrorCode = outCode; result.ErrorMessage = outMessage; } else { result.Item = OrganType; result.ErrorCode = outCode; result.ErrorMessage = outMessage; } } catch (Exception ex) { throw ex; } return(result); }
public ReturnResult <OrganType> DeleteOrganType(int id) { DbProvider provider = new DbProvider(); var result = new ReturnResult <OrganType>(); string outCode = String.Empty; string outMessage = String.Empty; string totalRecords = String.Empty; OrganType item = new OrganType(); try { provider.SetQuery("OrganType_DELETE", CommandType.StoredProcedure) .SetParameter("LoaiCoQuanID", SqlDbType.Int, id, ParameterDirection.Input) .SetParameter("ErrorCode", SqlDbType.NVarChar, DBNull.Value, 100, System.Data.ParameterDirection.Output) .SetParameter("ErrorMessage", SqlDbType.NVarChar, DBNull.Value, 4000, System.Data.ParameterDirection.Output) .ExcuteNonQuery().Complete(); provider.GetOutValue("ErrorCode", out outCode) .GetOutValue("ErrorMessage", out outMessage); if (outCode != "0") { result.Failed(outCode, outMessage); } else { result.ErrorCode = "0"; result.ErrorMessage = ""; } } catch (Exception ex) { throw ex; } return(result); }
private int GetIndexWithSameType <T>(OrganType type, BranchIndex from, out T lastIndex) where T : OrganIndex { int index = 0; lastIndex = null; for (int i = m_listOrganIndexes.Count - 1; i >= 0; i--) { if (m_listOrganIndexes[i].From != from) { break; } if (m_listOrganIndexes[i].Type == type) { index = m_listOrganIndexes[i].Index + 1; lastIndex = m_listOrganIndexes[i] as T; break; } } return(index); }
public IActionResult CreateOrganType(OrganType OrganType) { var result = loaiCoQuanBUS.CreateOrganType(OrganType); return(Ok(result)); }
public ReturnResult <OrganType> EditOrganType(OrganType organType) { return(loaiCoQuanDAL.EditOrganType(organType)); }
//Pick a random organ from whatever is left over OrganType PickRandomOrgan() { OrganType[] leftOverOrgans = new OrganType[organsToFail.Count]; organsToFail.Keys.CopyTo(leftOverOrgans, 0); string debugString = "LEFTOVER ORGAS: "; foreach(OrganType _type in leftOverOrgans){ debugString += _type.ToString()+ " "; } Debug.Log(debugString); int upperLimit = leftOverOrgans.Length - 1; if(upperLimit == -1) { return OrganType.Length; } int organToPick = Random.Range(0, upperLimit); Debug.Log ("PICKING: INDEX "+organToPick+" TYPE "+leftOverOrgans[organToPick]); // // OrganType[] leftOverOrgans = new OrganType[organsToFail.Count]; // // organsToFail.Keys.CopyTo(leftOverOrgans, 0); // return leftOverOrgans[organToPick]; }
private LLinkedListNode <LTerm> _CurrentNode; //用于记录当前的节点位置 private int GetIndexWithSameType(OrganType type, BranchIndex from) { OrganIndex lastIndex; return(GetIndexWithSameType <OrganIndex>(type, from, out lastIndex)); }
public ReturnResult <OrganType> CreateOrganType(OrganType organType) { return(loaiCoQuanDAL.CreateOrganType(organType)); }
public IActionResult UpdateOrganType(OrganType OrganType) { var result = loaiCoQuanBUS.EditOrganType(OrganType); return(Ok(result)); }
/// <summary> /// 新添加一个Mesh /// </summary> /// <param name="Name">Mesh的名字</param> /// <param name="MeshPath">Mesh存放的路径</param> /// <param name="TexturePath">Mesh纹理存放的路径</param> /// <param name="Size">Mesh的尺寸</param> /// <param name="MaxSize">Mesh的最大尺寸</param> public void AddMesh(string Name, string MeshPath, string TexturePath, float Size, float MaxSize, OrganType Type) { m_MeshGroup.Add(new Mesh(Name, MeshPath, TexturePath, Size, MaxSize, Type, this)); }
/// <summary> /// Return collection of organs whose type match <c>organType</c> /// </summary> /// <param name="organType"></param> /// <returns></returns> public IEnumerable <Organ> OrgansByType(OrganType organType) { return(GetChildren <Organ>(organ => (organ.OrganType & organType) != 0)); }
//Called when an organ is healed public void OnOrganHealed(OrganType type, int scoreIncrement) { calculator.setButtonMashPoint(scoreIncrement); }
public ImOrgan CorrespondingOrganInOrganLayer(ImOrganLayer organLayer) { OrganType organType = ImConfig.OrganTypeForNodePlacement(nodePlacement); return(organLayer.OrganForType(organType)); }