Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     _ordinaryPlayerController = gameObject.GetComponent <OrdinaryPlayerController>();
     _moveObjectController     = gameObject.GetComponent <MoveObjectController>();
     _managerController        = gameObject.GetComponent <ManagerController>();
     _isInteract = false;
 }
    public LinkedList <ITimePoint> TimePoints; //storage where we save user move


    private void Start()
    {
        _timeController              = FindObjectOfType <TimeController>();
        _ordinaryPlayerController    = GetComponent <OrdinaryPlayerController>();
        _bezierCurvePlayerController = GetComponent <BezierCurvePlayerController>();
        _stairController             = GetComponent <StairController>();
        TimePoints = new LinkedList <ITimePoint>();

        _moveObjectController = GetComponent <MoveObjectController>();
    }