Ejemplo n.º 1
0
        public void SplitAndJoinGroups()
        {
            Player player = new Player();

            player.Name             = "GoodGuy";
            player.IsComputerPlayer = true;
            GameManager.Instance.GameData.InitAllData();
            Game game = GameManager.Instance.CreateGame(player, "test game");

            GameManager.Instance.GameData.LoadGameScenario("test", game);
            Group    group    = new Group();
            BaseUnit unitMain = player.GetUnitById("tag:main");

            Assert.IsNotNull(unitMain, "Unit should not be null");
            BaseUnit unit2 = GameManager.Instance.GameData.CreateUnit(player, group, "arleighburke", "Bulke",
                                                                      unitMain.Position.Offset(new PositionOffset(3000, 3000)), true);
            BaseUnit unit3 = GameManager.Instance.GameData.CreateUnit(player, group, "arleighburke", "Brande",
                                                                      unitMain.Position.Offset(new PositionOffset(3000, 2800)), true);

            unit2.SetActualSpeed(20);
            unit3.SetActualSpeed(20);
            group.AutoAssignUnitsToFormation();

            //TEST: Some units in a group should be joined into an existing group.

            Group groupSag = player.GetGroupById(unitMain.GroupId);

            Assert.IsNotNull(groupSag, "groupSag should not be null");
            UnitOrder order = new UnitOrder(TTG.NavalWar.NWComms.GameConstants.UnitOrderType.JoinGroups, unit2.Id);

            order.SecondId = groupSag.Id;
            player.HandleMessageFromClient(order);
            //unit2.JoinNewGroupAllUnits(groupSag.Id);
            Assert.IsTrue(unit2.Orders.Count > 0, "There should be at least 1 unit orders for Unit2.");
            unit2.ExecuteOrders();
            Assert.IsTrue(unit2.GroupId == groupSag.Id, "Unit2 should be member of new group.");

            //TEST: Split some members of a group out into a separate, new group
            var unitList = new List <string>();

            unitList.Add(unit2.Id);
            unitList.Add(unit3.Id);
            groupSag.SplitGroup(unitList);
            Assert.IsTrue(unit2.GroupId != groupSag.Id, "Unit2 should no longer be member of GroupSag.");
            var newGroup = player.GetGroupById(unit2.GroupId);

            Assert.IsNotNull(newGroup, "New group should not be null.");

            var joinUnitOrder = OrderFactory.CreateJoinGroupOrder(groupSag.Id, unit2.Id, unitList);
            var joinBaseOrder = GameManager.Instance.Game.GetBaseOrderFromUnitOrder(joinUnitOrder);

            Assert.IsNotNull(joinBaseOrder, "Join BaseOrder should not be null.");
            Assert.IsTrue(joinBaseOrder.SecondId == groupSag.Id, "Group sag should be the group to join");
            unit2.JoinNewGroup(joinBaseOrder);

            Assert.IsTrue(unit2.GroupId == groupSag.Id, "Unit2 should again be a member of GroupSag.");
            Assert.IsTrue(unit3.GroupId == groupSag.Id, "Unit3 should again be a member of GroupSag.");

            //TEST: Units that are not members of any group should join an existing group

            groupSag.RemoveUnit(unit2);
            Assert.IsTrue(string.IsNullOrEmpty(unit2.GroupId), "Unit2 should no longer be member of ANY group.");

            unitList = new List <string>();
            unitList.Add(unit2.Id);
            joinUnitOrder = OrderFactory.CreateJoinGroupOrder(groupSag.Id, unit2.Id, unitList);
            joinBaseOrder = GameManager.Instance.Game.GetBaseOrderFromUnitOrder(joinUnitOrder);
            Assert.IsNotNull(joinBaseOrder, "Join BaseOrder should not be null.");
            unit2.JoinNewGroup(joinBaseOrder);
            Assert.IsTrue(unit2.GroupId == groupSag.Id, "Unit2 should again be a member of GroupSag.");

            //TEST: Units that are not members of any group should join a NEW group

            groupSag.RemoveUnit(unit2);
            Assert.IsTrue(string.IsNullOrEmpty(unit2.GroupId), "Unit2 should no longer be member of ANY group.");

            unitList = new List <string>();
            unitList.Add(unit2.Id);

            joinUnitOrder = OrderFactory.CreateJoinGroupOrder(string.Empty, unit2.Id, unitList);
            joinBaseOrder = GameManager.Instance.Game.GetBaseOrderFromUnitOrder(joinUnitOrder);
            Assert.IsNotNull(joinBaseOrder, "Join BaseOrder should not be null.");
            unit2.JoinNewGroup(joinBaseOrder);

            Assert.IsTrue(!string.IsNullOrEmpty(unit2.GroupId), "Unit2 should now be a member of NEW group.");
            Assert.IsTrue(unit2.GroupId != groupSag.Id, "Unit2 should no longer be member of GroupSag.");
        }