Ejemplo n.º 1
0
    // Start is called before the first frame update

    void Awake()
    {
        MySpriteRenderer   = gameObject.GetComponent <SpriteRenderer>();
        MyPosition         = gameObject.GetComponent <Transform>();
        MyScript           = gameObject.GetComponent <OrdemDosLayers>();
        LayerManagerScript = GameObject.FindGameObjectWithTag("LayerManager").GetComponent <OrderLayerManager>();
        LayerManagerScript.CalculatorOfLayer(MyScript, MyPosition.position.y);
    }
Ejemplo n.º 2
0
    public void CalculatorOfLayer(OrdemDosLayers ScriptAtual, float y)
    {
        int OrderAtual;

        y *= 100;
        float ValorDoLayer = 1000 - y;

        OrderAtual = (int)ValorDoLayer;

        ScriptAtual.ChangeMyLayer(OrderAtual);
    }