Update() private method

private Update ( ) : void
return void
Ejemplo n.º 1
0
 public void Update(float deltaTime)
 {
     _orbit1.Update(deltaTime);
     Entities[0].AdditionalTransformation = _orbit1.Transformation;
     _orbit2.Update(deltaTime);
     Entities[1].AdditionalTransformation = _orbit2.Transformation;
 }
Ejemplo n.º 2
0
        void Start()
        {
            Observable.Start(() =>
            {
                if (Client.Running && Client.GameScene == GameScene.Flight && Client.Vessel != null)
                {
                    run = true;
                    try
                    {
                        var flight = Client.Vessel.Flight(Client.Vessel.SurfaceReferenceFrame);

                        while (run)
                        {
                            try
                            {
                                Orbit.Update(Client.Vessel.Orbit);
                                SurfaceFlight.Update(flight);
                            }
                            catch (Exception ex)
                            {
                                Client.Status = ex.Message;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Client.Status = ex.Message;
                    }
                }
            });
        }
Ejemplo n.º 3
0
 protected override void UpdateDisplay(Vessel vessel)
 {
     VesselId   = vessel.id;
     VesselName = vessel.vesselName;
     Data.Update(vessel);
     Locks.Update(vessel);
     Orbit.Update(vessel);
     Interpolation.Update(vessel);
     Position.Update(vessel);
     Vectors.Update(vessel);
 }
Ejemplo n.º 4
0
        public void Update(float deltaTime)
        {
            _orbit1.Update(deltaTime);
            Entities[0].AdditionalTransformation = _orbit1.Transformation;
            _orbit2.Update(deltaTime);
            Entities[1].AdditionalTransformation = _orbit2.Transformation;
            Entities[2].Rotate(new Vector3(0, -deltaTime, 0));
            for (int i = 0; i < Entities.Count; i++)
            {
                if (Entities[i] is TriangleEntity triangleEntity)
                {
                    if (_baseTriangleIndices.Contains(i))
                    {
                        switch (triangleEntity.Type)
                        {
                        case Enums.EntityType.NvidiaParticle:
                            triangleEntity.Update(deltaTime, _orbit1.Transformation);
                            break;

                        case Enums.EntityType.RadeonParticle:
                            triangleEntity.Update(deltaTime, _orbit2.Transformation);
                            break;

                        default:
                            Console.WriteLine("No origin for triangle found.");
                            break;
                        }
                    }
                    else
                    {
                        triangleEntity.Update(deltaTime, Matrix4x4.Identity);
                    }
                }
            }

            foreach (Entity entity in EntitiesToDelete)
            {
                Entities.Remove(entity);
            }
            EntitiesToDelete.Clear();
        }