void onEnterFail() { //Debug.Log("onEnter Fail"); orbManager.didFail(player); Destroy(gameObject); }
void onEnterFail() { orbManager.didFail(player); Destroy(gameObject); }
void onEnterFail() { //Debug.Log("onEnter Fail"); orbManager.didFail(player); Destroy(gameObject); }
void onEnterFail() { orbManager.didFail(player); Destroy(gameObject); }