public static void CopyToVolume(OpsContext context, VolumeTexture newTexture, string srcArg, Filter filter) { if (srcArg == null || srcArg.Length == 0) { return; } ArrayList srcList = context.FindTextures(srcArg); if (srcList == null || srcList.Count == 0) { throw new OpsException("Could not find source texture: " + srcArg); } if (((OpsTexture)srcList[0]).Texture is VolumeTexture) { VolumeLoader.FromVolume(newTexture.GetVolumeLevel(0), ((VolumeTexture)((OpsTexture)srcList[0]).Texture).GetVolumeLevel(0), filter, 0); } else { for (int i = 0; i < srcList.Count; i++) { OpsTexture src = srcList[i] as OpsTexture; if (!(src.Texture is Texture)) { throw new OpsException("Source texture pattern is not 1 volume texture or all 2D textures: " + srcArg); } OpsTextureHelper.LoadVolumeSliceFromSurface(newTexture, 0, i, filter, ((Texture)src.Texture).GetSurfaceLevel(0)); } } newTexture.GenerateMipSubLevels(); }
public void Run(OpsContext context, OpsStatement statement) { Splice2dArgs args = statement.Arguments as Splice2dArgs; ArrayList srcList = statement.GetContent(context); if (srcList.Count != 1) { throw new OpsException("Could not find the source texture. 1 is require but found " + srcList.Count); } OpsTexture srcContainer = ((OpsTexture)srcList[0]); if (!(srcContainer.Texture is Texture)) { throw new OpsException("Source texture is not 2D"); } Texture srcTexture = srcContainer.Texture as Texture; OpsConsole.WriteLine("Splicing texture:{0} into one or more textures", srcContainer.Name); ArrayList dstContainers = context.FindTextures(args.Dst); foreach (OpsTexture dstContainer in dstContainers) { if (dstContainer.Texture is Texture) { Texture dstTexture = dstContainer.Texture as Texture; SurfaceLoader.FromSurface(dstTexture.GetSurfaceLevel(args.Mips), srcTexture.GetSurfaceLevel(0), Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), 0); } else if (dstContainer.Texture is VolumeTexture) { VolumeTexture dstTexture = dstContainer.Texture as VolumeTexture; OpsTextureHelper.LoadVolumeSliceFromSurface(dstTexture, args.Mips, args.Volume, Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), srcTexture.GetSurfaceLevel(0)); } else if (dstContainer.Texture is CubeTexture) { CubeTexture dstTexture = dstContainer.Texture as CubeTexture; SurfaceLoader.FromSurface(dstTexture.GetCubeMapSurface(args.Face, args.Mips), srcTexture.GetSurfaceLevel(0), Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), 0); } } }
public void Run(OpsContext context, OpsStatement statement) { ShadeArgs args = statement.Arguments as ShadeArgs; ConstantTable constantTable = SetupDevice(context, args); EffectHandle hTarget = constantTable.GetConstant(null, "Target"); ArrayList containers = statement.GetContent(context); OpsConsole.WriteLine("Shading textures with \"{0}\"", args.File); foreach (OpsTexture container in containers) { if (hTarget != null) { context.Device.SetTexture( constantTable.GetSamplerIndex(hTarget), container.Texture); } if (container.Texture is Texture) { Texture oldTexture = container.Texture as Texture; Texture newTexture = OpsTextureHelper.CloneTexture(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { SurfaceDescription sd = oldTexture.GetLevelDescription(mip); CheckFormatValid(sd.Format); Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true); context.Device.SetRenderTarget(0, rt); ShadeVertex[] vb = new ShadeVertex[] { ShadeVertex.ForTexture(-1.0f, -1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(1.0f, -1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(-1.0f, 1.0f, sd.Width, sd.Height), ShadeVertex.ForTexture(1.0f, 1.0f, sd.Width, sd.Height), }; context.Device.BeginScene(); context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb); context.Device.EndScene(); context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono)); SurfaceLoader.FromSurface(newTexture.GetSurfaceLevel(mip), rt, Filter.None | (container.SRGB?Filter.SrgbOut:0), 0); } oldTexture.Dispose(); container.Texture = newTexture; } else if (container.Texture is VolumeTexture) { VolumeTexture oldTexture = container.Texture as VolumeTexture; VolumeTexture newTexture = OpsTextureHelper.CloneVolume(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { VolumeDescription vd = oldTexture.GetLevelDescription(mip); CheckFormatValid(vd.Format); Surface sliceRT = context.Device.CreateRenderTarget(vd.Width, vd.Height, vd.Format, MultiSampleType.None, 0, true); for (int slice = 0; slice < vd.Depth; slice++) { context.Device.SetRenderTarget(0, sliceRT); ShadeVertex[] vb = new ShadeVertex[] { ShadeVertex.ForVolume(-1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(-1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth), ShadeVertex.ForVolume(1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth), }; context.Device.BeginScene(); context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb); context.Device.EndScene(); context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono)); OpsTextureHelper.LoadVolumeSliceFromSurface(newTexture, mip, slice, Filter.None | (container.SRGB?Filter.SrgbOut:0), sliceRT); } sliceRT.Dispose(); } oldTexture.Dispose(); container.Texture = newTexture; } else if (container.Texture is CubeTexture) { CubeTexture oldTexture = container.Texture as CubeTexture; CubeTexture newTexture = OpsTextureHelper.CloneCube(oldTexture, Usage.None, Pool.Managed); for (int mip = 0; mip < oldTexture.LevelCount; mip++) { SurfaceDescription sd = oldTexture.GetLevelDescription(mip); CheckFormatValid(sd.Format); Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveX, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveY, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveZ, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeX, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeY, mip, sd.Width, container.SRGB); RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeZ, mip, sd.Width, container.SRGB); } oldTexture.Dispose(); container.Texture = newTexture; } } }