/// <summary>
			/// Applied after SetFlag runs.
			/// </summary>
			internal static void Postfix(Operational __instance, Operational.Flag flag) {
				var obj = __instance.gameObject;
				if (obj != null && obj.HasTag(RoomConstraints.ConstraintTags.RecBuilding) &&
						(flag.FlagType == Operational.Flag.Type.Functional || flag ==
						BuildingEnabledButton.EnabledFlag))
					// Update rooms if rec buildings break down or get disabled
					Game.Instance.roomProber.SolidChangedEvent(Grid.PosToCell(obj), true);
			}
Ejemplo n.º 2
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 private DecorCellManager()
 {
     brokenFlag = Traverse.Create(typeof(BuildingHP.States)).
                  GetField <Operational.Flag>("healthyFlag");
     happinessAttribute = Db.Get().CritterAttributes.Happiness;
     size           = Grid.CellCount;
     noCritterDecor = DecorReimaginedPatches.Options.AllCrittersZeroDecor;
     decorGrid      = new DecorCell[size];
     provInfo       = new Dictionary <DecorProvider, DecorSplatNew>(1024);
 }
Ejemplo n.º 3
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 static WirelessPowerBattery()
 {
     WirelessPowerBattery.JoulesAvailableFlag = new Operational.Flag("joules_available", Operational.Flag.Type.Requirement);
 }