public static void ClearNamedBufferSubData <T6>(UInt32 buffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr offset, IntPtr size, [InAttribute, OutAttribute] ref T6 data) where T6 : struct { ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, ref data); }
public static void ClearNamedBufferSubData(UInt32 buffer, OpenTK.Graphics.OpenGL.ExtDirectStateAccess internalformat, OpenTK.Graphics.OpenGL.PixelFormat format, OpenTK.Graphics.OpenGL.PixelType type, IntPtr offset, IntPtr size, IntPtr data) { ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); }