public void Update(eKey p_Temp) { Console.Clear(); switch (p_Temp) { case eKey.Up: y = 30; break; case eKey.Down: y = 32; break; case eKey.Space: if (y == 30) { Console.Clear(); OpenScene openScene = new OpenScene(); OpenScene.Open(); i--; } else if (y == 32) { Environment.Exit(0); } break; } }
// Use this for initialization void Start() { timer = 0; typer = gameObject.GetComponent <Typewriter>(); loadSceneManager = gameObject.GetComponent <OpenScene>(); if (SceneManager.GetActiveScene().name != "Intro") { goodHeart = GameObject.FindGameObjectWithTag("Good Heart"); goodHeart.SetActive(false); badHeart = GameObject.FindGameObjectWithTag("Bad Heart"); badHeart.SetActive(false); speakerImg = characterLeft.GetComponent <SpriteRenderer>(); } button1.SetActive(false); button2.SetActive(false); playerKarma = 0; LoadScene(sceneName); DisplayDialogue(currentDialogue); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); canvas = GameObject.FindGameObjectWithTag("Canvas"); if (canvas) { loadSceneManager = canvas.GetComponent <OpenScene> (); } levelTxt = levelOverObjects[0].GetComponent <Text> (); levelTxt2 = levelOverObjects[2].GetComponent <Text> (); }
public void OpenNextScene(string nameScene) => OpenScene?.Invoke(nameScene);