Ejemplo n.º 1
0
    public override void Initialize()
    {
        //Tabs
        this.Tabs      = new OpTab[1];
        this.Tabs[0]   = new OpTab("Config");
        this.cycleRect = new OpRect(new Vector2(50f, 325f), new Vector2(500f, 250f), 0.3f);
        //Labels
        Vector2 rectPos = new Vector2(this.cycleRect.GetPos().x - 10f, this.cycleRect.GetPos().y - 5f);

        this.hunterCycles             = new OpLabel(rectPos + new Vector2(23f, this.cycleRect.size.y - 25f), new Vector2(0f, 0f), "HUNTER CYCLES", FLabelAlignment.Left, true);
        this.startCycles              = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 - 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Starting Cycles", FLabelAlignment.Center, false);
        this.pebblesCycles            = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 + 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Pebbles Cycles", FLabelAlignment.Center, false);
        this.hunterToggle             = new OpCheckBox(rectPos + new Vector2(this.cycleRect.size.x - 25f, this.cycleRect.size.y - 30f), "hunterToggle", true);
        this.hunterToggle.description = "Toggle custom Hunter cycles";
        this.Tabs[0].AddItems(this.cycleRect, this.hunterCycles, this.startCycles, this.pebblesCycles, this.hunterToggle);
        //Textboxes
        this.startBox   = new OpTextBox(startCycles.GetPos() + new Vector2(-30f, -25f), 80f, "startCycle", "19", OpTextBox.Accept.Int);
        this.pebblesBox = new OpTextBox(pebblesCycles.GetPos() + new Vector2(-30f, -25f), 80f, "pebblesCycle", "5", OpTextBox.Accept.Int);
        this.Tabs[0].AddItems(this.startBox, this.pebblesBox);
        //Presets
        Vector2 presetPos = new Vector2(rectPos.x + 55f, rectPos.y + 90f);

        this.presetDescription         = new OpLabel(rectPos + new Vector2(this.cycleRect.size.x / 2, this.cycleRect.size.y - 74f), new Vector2(0f, 0f), "Choose a preset below or type in the desired cycle count.", FLabelAlignment.Center, false);
        this.presetDefault             = new OpSimpleButton(presetPos + new Vector2(30f, 30f), new Vector2(80f, 30f), "default", "DEFAULT");
        this.presetDefault.description = "Reset cycle numbers to their defaults";
        this.presetEasy             = new OpSimpleButton(presetPos + new Vector2(120f, 30f), new Vector2(80f, 30f), "easy", "EASY");
        this.presetEasy.description = "Start with more cycles, and recieve more from Five Pebbles";
        this.presetHard             = new OpSimpleButton(presetPos + new Vector2(210f, 30f), new Vector2(80f, 30f), "hard", "HARD");
        this.presetHard.description = "Start with less cycles, and recieve less from Five Pebbles";
        this.presetCure             = new OpSimpleButton(presetPos + new Vector2(300f, 30f), new Vector2(80f, 30f), "cure", "CURE");
        this.presetCure.description = "Start with the default number of cycles, but visiting Five Pebbles will essentially cure Hunter's illness";
        //Credits
        this.Tabs[0].AddItems(this.presetDescription, this.presetDefault, this.presetEasy, this.presetHard, this.presetCure);

        //Cycle Length
        this.lengthRect = new OpRect(new Vector2(50f, 30f), new Vector2(500f, 270f), 0.3f);
        Vector2 rect2Pos = new Vector2(this.lengthRect.GetPos().x - 10f, this.lengthRect.GetPos().y - 5f);

        this.cycleLength = new OpLabel(rect2Pos + new Vector2(23f, this.lengthRect.size.y - 25f), new Vector2(0f, 0f), "CYCLE LENGTH", FLabelAlignment.Left, true);

        this.minCycleSlider             = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 170f), "minLength", new IntVector2(2, 60), 7f, false, 12);
        this.minCycleSlider.colorEdge   = new Color(0f, 1f, 0f);
        this.maxCycleSlider             = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 210f), "maxLength", new IntVector2(2, 60), 7f, false, 26);
        this.maxCycleSlider.colorEdge   = new Color(1f, 0f, 0f);
        this.fixedCycleSlider           = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 185f), "fixedLength", new IntVector2(2, 61), 7f, false, 20);
        this.fixedCycleSlider.colorEdge = new Color(0.1f, 0.1f, 1f);

        this.rangeButton              = new OpSimpleButton(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "range", "RANGE");
        this.fixedButton              = new OpSimpleButton(rect2Pos + new Vector2(130f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "fixed", "FIXED");
        this.timeLabel                = new OpLabel(rect2Pos + new Vector2(this.lengthRect.size.x / 2, this.lengthRect.size.y - 245f), new Vector2(0f, 0f), "X MINUTES", FLabelAlignment.Center, true);
        this.lengthToggle             = new OpCheckBox(rect2Pos + new Vector2(this.lengthRect.size.x - 25f, this.lengthRect.size.y - 30f), "lengthToggle", true);
        this.lengthToggle.description = "Toggle custom cycle length";
        this.lengthDescription        = new OpLabel(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 70f), new Vector2(0f, 0f), "Adjust the possible length a cycle can be or set a fixed length.", FLabelAlignment.Left, false);
        this.fixedLength              = new OpCheckBox(new Vector2(0f, -1000f), "fixedCycle", false);

        this.Tabs[0].AddItems(this.lengthRect, this.cycleLength, this.fixedLength, this.minCycleSlider, this.maxCycleSlider, this.timeLabel, this.rangeButton, this.lengthToggle, this.fixedButton, this.fixedCycleSlider, this.lengthDescription);
    }
Ejemplo n.º 2
0
    public override void Initialize()
    {
        //Tabs
        this.Tabs    = new OpTab[1];
        this.Tabs[0] = new OpTab("Config");
        //Rect
        OpLabel title  = new OpLabel(240f, 475f, "SCAVSOUT!", true);
        OpLabel author = new OpLabel(167f, 455f, "Created by: LeeMoriya | Idea by: ThreeFingerG", false);
        OpRect  rect   = new OpRect(new UnityEngine.Vector2(140f, 302f), new UnityEngine.Vector2(310f, 140f), 0.3f);

        //Checkboxes
        this.shelterAccess = new OpCheckBox(new UnityEngine.Vector2(160f, 400f), "shelter", true);
        OpLabel shelter = new OpLabel(190f, 402f, "Scavengers are not allowed in shelters", false);

        this.itemPickup = new OpCheckBox(new UnityEngine.Vector2(160f, 360f), "pickup", true);
        OpLabel pickup = new OpLabel(190f, 362f, "Scavengers cannot pick up items in shelters", false);

        this.fleeShelter = new OpCheckBox(new UnityEngine.Vector2(160f, 320f), "flee", true);
        OpLabel flee = new OpLabel(190f, 322f, "Scavengers flee shelters if injured", false);

        this.Tabs[0].AddItems(title, author, rect, this.shelterAccess, this.itemPickup, this.fleeShelter, shelter, pickup, flee);
    }
Ejemplo n.º 3
0
    public override void Initialize()
    {
        regionList = RegionFinder.Generate().ToArray();

        //Tabs
        this.Tabs    = new OpTab[1];
        this.Tabs[0] = new OpTab("Weather");

        //Weather Type
        this.logo             = new OpImage(new Vector2(270f, 540f), "logo");
        this.logo2            = new OpImage(new Vector2(270f, 540f), "logo2");
        this.weatherType      = new OpRadioButtonGroup("Type", 0);
        this.weatherTypeLabel = new OpLabel(new Vector2(30f, 570f), new Vector2(400f, 40f), "Weather Type", FLabelAlignment.Left, true);
        this.rainWeather      = new OpRadioButton(new Vector2(0f, 800f));
        this.rainButton       = new OpSimpleButton(new Vector2(30f, 540f), new Vector2(70f, 25f), "rainButton", "Rain");
        this.snowWeather      = new OpRadioButton(new Vector2(0f, 800f));
        this.snowButton       = new OpSimpleButton(new Vector2(130f, 540f), new Vector2(70f, 25f), "snowButton", "Snow");
        this.weatherType.SetButtons(new OpRadioButton[] { rainWeather, snowWeather });
        //this.weatherType.valueInt = 1;
        this.versionNumber     = new OpLabel(new Vector2(10f, -5f), new Vector2(0f, 0f), "Version: " + Downpour.mod.Version, FLabelAlignment.Left, false);
        this.snowWarning       = new OpLabel(305f, 525f, "Snow is experimental, use at your own risk!", false);
        this.snowWarning.color = new Color(0.85f, 0f, 0f);
        this.Tabs[0].AddItems(rainButton, rainWeather, snowWeather, snowButton, weatherType, weatherTypeLabel, versionNumber, snowWarning);

        //Weather Sliders
        this.rainIntensity                = new OpLabel(new Vector2(topAnchor.x, topAnchor.y), new Vector2(400f, 40f), "Rain Settings", FLabelAlignment.Left, true);
        this.intensitySliderLabel         = new OpLabel(new Vector2(topAnchor.x + 40f, topAnchor.y - 83f), new Vector2(400f, 40f), "Weather Progression", FLabelAlignment.Left, false);
        this.weatherIntensity             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 60f), "weatherIntensity", new IntVector2(0, 3), 50f, false, 0);
        this.rainSettingsDescription      = new OpLabel(new Vector2(topAnchor.x, topAnchor.y - 20f), new Vector2(400f, 40f), "Enable or disable rain specific settings:", FLabelAlignment.Left, false);
        this.directionSliderLabel         = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 143f), new Vector2(400f, 40f), "Weather Direction", FLabelAlignment.Left, false);
        this.weatherDirection             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 120f), "weatherDirection", new IntVector2(0, 3), 50f, false, 0);
        this.rainChanceLabel              = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 203f), new Vector2(400f, 40f), "Weather Chance", FLabelAlignment.Left, false);
        this.rainChanceSlider             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 180f), "weatherChance", new IntVector2(0, 100), 1.5f, false, 100);
        this.weatherIntensity.description = "Configure whether the intensity of the chosen weather increases as the cycle progresses or fix it to a certain intensity.";
        this.weatherDirection.description = "Configure whether rain should fall towards a random or chosen direction.";
        this.rainChanceSlider.description = "Configure whether the chosen weather will occur during a cycle.";
        this.topRect = new OpRect(new Vector2(15f, 250f), new Vector2(570f, 270f), 0.1f);
        this.Tabs[0].AddItems(rainIntensity, weatherIntensity, intensitySliderLabel, directionSliderLabel, weatherDirection, topRect, logo, logo2, rainChanceSlider, rainChanceLabel);

        //Checkboxes
        this.lightningCheck             = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 30f), "Lightning", false);
        this.lightningLabel             = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Lightning", FLabelAlignment.Left, false);
        this.paletteCheck               = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y + 10), "Palette", true);
        this.paletteLabel               = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Palette changes", FLabelAlignment.Left, false);
        this.muteCheck                  = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Mute", false);
        this.muteLabel                  = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Mute interiors", FLabelAlignment.Left, false);
        this.waterCheck                 = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Water", false);
        this.waterLabel                 = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Water ripples", FLabelAlignment.Left, false);
        this.strikeCheck                = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 70f), "Strike", true);
        this.strikeLabel                = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Lightning Strikes", FLabelAlignment.Left, false);
        this.strikeDamage               = new OpSliderSubtle(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 105f), "Damage", new IntVector2(0, 2), 110, false, 1);
        this.damageLabel                = new OpLabel(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 123f), new Vector2(), "Damage Type: ", FLabelAlignment.Left, false);
        this.bgOn                       = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Background", true);
        this.bgLabel                    = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Background", FLabelAlignment.Left, false);
        this.decalCheck                 = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Decals", true);
        this.decalLabel                 = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Surface decals", FLabelAlignment.Left, false);
        this.dustCheck                  = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Dust", true);
        this.dustLabel                  = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Snow dust", FLabelAlignment.Left, false);
        this.blizzardCheck              = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 110f), "Blizzard", true);
        this.blizzardLabel              = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 116f), new Vector2(400f, 40f), "Blizzard", FLabelAlignment.Left, false);
        this.effectCheck                = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Effect", true);
        this.effectLabel                = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Effect Colors", FLabelAlignment.Left, false);
        this.dustCheck.description      = "Puffs of snow appear when landing on the ground.";
        this.decalCheck.description     = "Adds snowy decals to surfaces.";
        this.lightningCheck.description = "Lightning will appear at higher weather intensities.";
        this.paletteCheck.description   = "The region will become darker with higher rain intensity.";
        this.muteCheck.description      = "Mute the sound effect added to interiors when its raining outside.";
        this.waterCheck.description     = "Rain drops can interact with water surfaces and cause ripples, may impact performance.";
        this.bgOn.description           = "Enable or disable collision with background elements, may impact performance.";
        this.strikeDamage.description   = "Adjust the damage type of Lightning Strikes";
        this.strikeCheck.description    = "When weather intensity is high enough, lightning strikes can occur.";
        this.effectCheck.description    = "Whitens things like plants and signs so they better match the snowy palette, can ruin some custom props";
        this.blizzardCheck.description  = "Replaces the end-of-cycle rain with a roaring blizzard and affects normal gameplay";
        this.Tabs[0].AddItems(lightningLabel, lightningCheck, strikeCheck, strikeLabel, strikeDamage, damageLabel, rainSettingsDescription, paletteCheck, muteCheck, waterCheck, bgOn, paletteLabel, muteLabel, waterLabel, bgLabel, dustCheck, dustLabel, decalCheck, decalLabel, effectCheck, effectLabel, blizzardCheck, blizzardLabel);

        //Particle Limit
        this.rainOption = new OpLabel(new Vector2(topAnchor.x + 366f, topAnchor.y - 223f), new Vector2(400f, 40f), "Particle Limit", FLabelAlignment.Left, false);
        this.rainSlider = new OpSlider(new Vector2(topAnchor.x + 275f, topAnchor.y - 200f), "rainAmount", new IntVector2(10, 80), 3.3f, false, 50);
        this.Tabs[0].AddItems(rainSlider, rainOption);

        //Regions
        if (regionList != null)
        {
            this.regionLabelList   = new OpLabel[regionList.Length];
            this.regionChecks      = new OpCheckBox[regionList.Length];
            this.regionLabel       = new OpLabel(new Vector2(30f, 200f), new Vector2(400f, 40f), "Region Settings", FLabelAlignment.Left, true);
            this.regionDescription = new OpLabel(new Vector2(30f, 175f), new Vector2(400f, 40f), "Enable and Disable weather on a per-region basis.", FLabelAlignment.Left, false);
            this.Tabs[0].AddItems(regionLabel, regionDescription);
            for (int i = 0; i < regionList.Length; i++)
            {
                if (i < 10)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(30f + (55f * i), 150f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(60f + (55f * i), 142f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 10 && i < 20)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-520f + (55f * i), 105f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-490f + (55f * i), 97f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 20 && i < 30)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-1070f + (55f * i), 60f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-1040f + (55f * i), 52f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 30)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-1650f + (55f * i), 15f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-1620f + (55f * i), 7f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                this.Tabs[0].AddItems(regionLabelList[i], regionChecks[i]);
                if (regionList[i] == "SS")
                {
                    regionChecks[i].valueBool = false;
                }
            }
        }
        Downpour.configLoaded = true;
    }
Ejemplo n.º 4
0
    public override void Initialize()
    {
        //Create a copy of the creature color dictionary that will be modified by the config screen
        this.configColors = new Dictionary <string, Color>(BloodMod.creatureColors);
        this.Tabs         = new OpTab[1];
        int num  = 0;
        int num2 = 0;
        int num3 = 0;
        int num4 = 0;

        this.Tabs[0]                  = new OpTab("Options");
        this.creatureLabel            = new OpLabel(new Vector2(490f, 375f), new Vector2(0f, 0f), "None Selected", FLabelAlignment.Center, true);
        this.colorPicker              = new OpColorPicker(new Vector2(250f, 250f), "bloodColor");
        this.previewOld               = new OpImage(new Vector2(250f, 150f), "Futile_White");
        this.previewOld.sprite.scaleX = 10f;
        this.previewOld.sprite.scaleY = 4f;
        this.oldLabel                 = new OpLabel(new Vector2(250f, 220f), new Vector2(0f, 0f), "Default", FLabelAlignment.Left, true);
        this.previewNew               = new OpImage(new Vector2(420f, 150f), "Futile_White");
        this.previewNew.sprite.scaleX = 10f;
        this.previewNew.sprite.scaleY = 4f;
        this.newLabel                 = new OpLabel(new Vector2(420f, 220f), new Vector2(0f, 0f), "Modified", FLabelAlignment.Left, true);
        this.resetButton              = new OpSimpleButton(new Vector2(425f, 305f), new Vector2(150f, 45f), "reset", "Reset to Default");
        this.resetButton.description  = "Reset this creature's blood color to the mod's default.";
        this.modName                  = new OpLabel(new Vector2(400f, 552f), new Vector2(0f, 0f), "BLOOD MOD", FLabelAlignment.Center, true);
        this.modCredit                = new OpLabel(new Vector2(400f, 532f), new Vector2(0f, 0f), "Created by LeeMoriya", FLabelAlignment.Center, false);
        this.modVersion               = new OpLabel(new Vector2(400f, 518f), new Vector2(0f, 0f), "Version: 1.01", FLabelAlignment.Center, false);
        this.rect                        = new OpRect(new Vector2(230f, 130f), new Vector2(370f, 360f), 0f);
        this.guide                       = new OpLabel(new Vector2(405f, 462f), new Vector2(0f, 0f), "Select creatures on the left and adjust their blood color using", FLabelAlignment.Center, false);
        this.guide2                      = new OpLabel(new Vector2(405f, 442f), new Vector2(0f, 0f), "the color picker below. Finalize changes by clicking 'Apply'", FLabelAlignment.Center, false);
        this.bloodPreview                = new OpCheckBox(new Vector2(30f, 2f), "_prev", false);
        this.bloodPreviewLabel           = new OpLabel(new Vector2(66f, 5f), new Vector2(0f, 0f), "Preview all blood colors", FLabelAlignment.Left, false);
        this.selectedSprite              = new OpImage(new Vector2(0f, 0f), "Futile_White");
        this.selectedSprite.sprite.scale = 17f;
        this.selectedSprite.sprite.alpha = 0.05f;
        this.selectedSprite.description  = "?";
        this.selectedSprite.sprite.SetAnchor(new Vector2(0.5f, 0.5f));
        this.realisticPreset             = new OpSimpleButton(new Vector2(265f, 85f), new Vector2(130f, 31f), "real", "Realistic Preset");
        this.vibrantPreset               = new OpSimpleButton(new Vector2(435f, 85f), new Vector2(130f, 31f), "vibrant", "Vibrant Preset");
        this.realisticPreset.description = "Blood colors will be more realistic.";
        this.vibrantPreset.description   = "Blood colors will more closely match the creature's color.";
        this.bloodlust             = new OpCheckBox(new Vector2(265f, 45f), "gore", false);
        this.bloodlust.description = "Blood effects are increased dramatically";
        this.bloodlustLabel        = new OpLabel(new Vector2(295f, 48f), new Vector2(), "Bloodlust Mode", FLabelAlignment.Left, false);
        this.compat             = new OpCheckBox(new Vector2(265f, 12f), "wash", false);
        this.compat.description = "Rainfall from the mod Downpour will wash away blood.";
        this.compatLabel        = new OpLabel(new Vector2(295f, 15f), new Vector2(), "Downpour Compatibility", FLabelAlignment.Left, false);
        this.preset             = new OpCheckBox(new Vector2(), "preset", false);
        foreach (PartialityMod mod in PartialityManager.Instance.modManager.loadedMods)
        {
            if (mod.ModID == "Downpour")
            {
                this.Tabs[0].AddItems(this.compat, this.compatLabel);
            }
        }
        this.Tabs[0].AddItems(this.selectedSprite, this.colorPicker, this.creatureLabel, this.previewOld, this.previewNew, this.oldLabel, this.newLabel, this.resetButton, this.bloodPreviewLabel, this.modName, this.modCredit, this.rect, this.guide, this.guide2, this.modVersion, this.bloodPreview, this.realisticPreset, this.vibrantPreset, this.bloodlust, this.bloodlustLabel, this.preset);
        //Create individual buttons/sprites/color pickers for each creature
        foreach (KeyValuePair <string, Color> creature in this.configColors)
        {
            if (creature.Key != "Overseer")
            {
                if (num < 11)
                {
                    OpColorPicker  picker = new OpColorPicker(new Vector2(250f, 270f), creature.Key, OpColorPicker.ColorToHex(BloodMod.defaultColors[creature.Key]));
                    OpSimpleButton button = new OpSimpleButton(new Vector2(21f, 548f) + (buttonOffset * num), new Vector2(40f, 40f), creature.Key + "but", "");
                    OpImage        sprite = new OpImage(new Vector2(21f, 548f) + (buttonOffset * num) + spriteOffset, BloodColor.GetCreatureSprite(creature.Key));
                    sprite.color = BloodColor.GetCreatureSpriteColor(creature.Key);
                    sprite.sprite.SetAnchor(new Vector2(0.5f, 0.5f));
                    sprite.description = creature.Key;
                    button.description = creature.Key;
                    this.Tabs[0].AddItems(button, sprite, picker);
                    num++;
                }
                else if (num2 < 11)
                {
                    OpColorPicker  picker = new OpColorPicker(new Vector2(250f, 270f), creature.Key, OpColorPicker.ColorToHex(BloodMod.defaultColors[creature.Key]));
                    OpSimpleButton button = new OpSimpleButton(new Vector2(21f, 548f) + (buttonOffset * num2) + buttonOffset2, new Vector2(40f, 40f), creature.Key + "but", "");
                    OpImage        sprite = new OpImage(new Vector2(21f, 548f) + (buttonOffset * num2) + buttonOffset2 + spriteOffset, BloodColor.GetCreatureSprite(creature.Key));
                    sprite.color = BloodColor.GetCreatureSpriteColor(creature.Key);
                    sprite.sprite.SetAnchor(new Vector2(0.5f, 0.5f));
                    sprite.description = creature.Key;
                    button.description = creature.Key;
                    this.Tabs[0].AddItems(button, sprite, picker);
                    num2++;
                }
                else if (num3 < 11)
                {
                    OpColorPicker  picker = new OpColorPicker(new Vector2(250f, 270f), creature.Key, OpColorPicker.ColorToHex(BloodMod.defaultColors[creature.Key]));
                    OpSimpleButton button = new OpSimpleButton(new Vector2(21f, 548f) + (buttonOffset * num3) + (buttonOffset2 * 2), new Vector2(40f, 40f), creature.Key + "but", "");
                    OpImage        sprite = new OpImage(new Vector2(21f, 548f) + (buttonOffset * num3) + (buttonOffset2 * 2) + spriteOffset, BloodColor.GetCreatureSprite(creature.Key));
                    sprite.color = BloodColor.GetCreatureSpriteColor(creature.Key);
                    sprite.sprite.SetAnchor(new Vector2(0.5f, 0.5f));
                    sprite.description = creature.Key;
                    button.description = creature.Key;
                    this.Tabs[0].AddItems(button, sprite, picker);
                    num3++;
                }
                else
                {
                    OpColorPicker  picker = new OpColorPicker(new Vector2(250f, 270f), creature.Key, OpColorPicker.ColorToHex(BloodMod.defaultColors[creature.Key]));
                    OpSimpleButton button = new OpSimpleButton(new Vector2(21f, 548f) + (buttonOffset * num4) + (buttonOffset2 * 3), new Vector2(40f, 40f), creature.Key + "but", "");
                    OpImage        sprite = new OpImage(new Vector2(21f, 548f) + (buttonOffset * num4) + (buttonOffset2 * 3) + spriteOffset, BloodColor.GetCreatureSprite(creature.Key));
                    sprite.color = BloodColor.GetCreatureSpriteColor(creature.Key);
                    sprite.sprite.SetAnchor(new Vector2(0.5f, 0.5f));
                    sprite.description = creature.Key;
                    button.description = creature.Key;
                    this.Tabs[0].AddItems(button, sprite, picker);
                    num4++;
                }
            }
            this.selected = "Slugcat";
        }
    }
Ejemplo n.º 5
0
        public override void Initialize()
        {
            #region init

            base.Initialize();
            this.Tabs    = new OpTab[3];
            this.Tabs[0] = new OpTab("TEST0");
            this.Tabs[1] = new OpTab("TEST1");
            this.Tabs[2] = new OpTab("TESTSCROLL");

            Tabs[0].AddItems(new OpLabel(new Vector2(100f, 540f), new Vector2(400f, 50f), "ConfigMachine Internal Test", FLabelAlignment.Center, true),
                             new OpLabel(new Vector2(420f, 510f), new Vector2(100f, 20f), MenuTab.GetCMVersion(), FLabelAlignment.Right));
            Tabs[1].AddItems(new OpLabel(new Vector2(100f, 540f), new Vector2(400f, 50f), "ConfigMachine Internal Test", FLabelAlignment.Center, true),
                             new OpLabel(new Vector2(420f, 510f), new Vector2(100f, 20f), MenuTab.GetCMVersion(), FLabelAlignment.Right));

            #endregion init

            //OpColorPicker cpk = new OpColorPicker(new Vector2(100f, 100f), "_TEST", "CCCCCC") { colorEdge = Color.yellow };
            //Tabs[0].AddItems(cpk, new OpLabel(new Vector2(100f, 260f), new Vector2(150f, 20f), "OpColorPicker Test") { bumpBehav = cpk.bumpBehav });

            Texture2D t = new Texture2D(64, 64);
            Color[]   n = new Color[64 * 64];
            int       y = 0;
            while (y < 64)
            {
                int x = 0;
                while (x < 64)
                {
                    float s = Mathf.PerlinNoise(x * 0.1f, y * 0.1f);
                    //float s = UnityEngine.Random.value;
                    n[y * 64 + x] = s > 0.5f ? Color.white : Color.clear;
                    x++;
                }
                y++;
            }
            t.SetPixels(n); t.Apply();

            //Tabs[0].AddItems(new OpSpriteEditor(new Vector2(300f, 100f), new Vector2(100f, 100f), "_TEST", t));
            OpScrollBox scb = new OpScrollBox(new Vector2(100f, 100f), new Vector2(240f, 150f), 400f);
            Tabs[0].AddItems(scb);
            scb.AddItems(new OpLabelLong(new Vector2(20f, 20f), new Vector2(120f, 200f)),
                         new OpSlider(new Vector2(160f, 30f), "_", new IntVector2(-20, 20), length: 180, true, 10));

            OpCheckBox chk = new OpCheckBox(new Vector2(100f, 420f), "_", true);
            Tabs[1].AddItems(chk, new OpLabel(new Vector2(100f, 470f), new Vector2(50f, 15f), "CheckBox")
            {
                bumpBehav = chk.bumpBehav
            });
            OpUpdown ud = new OpUpdown(new Vector2(20f, 220f), 150f, "_", 10);
            ud.SetRange(-10000000, 10000000);
            Tabs[1].AddItems(ud);
            ud = new OpUpdown(new Vector2(220f, 220f), 150f, "_", 20.5f, 2);
            ud.SetRange(-10000f, 10000f);
            Tabs[1].AddItems(ud);
            Tabs[1].AddItems(new OpTextBox(new Vector2(420f, 220f), 150f, "_", "30", OpTextBox.Accept.Int));

            // For canvas-sized ScrollBox
            OpScrollBox sb = new OpScrollBox(Tabs[2], 2400f, false);
            // Use OpScrollBox.AddItems instead of OpTab.AddItems.
            sb.AddItems(new OpLabel(new Vector2(100f, 540f + 1800f), new Vector2(400f, 50f), "ConfigMachine Internal Test", FLabelAlignment.Center, true),
                        new OpLabel(new Vector2(420f, 510f + 1800f), new Vector2(100f, 20f), MenuTab.GetCMVersion(), FLabelAlignment.Right));
            sb.AddItems(new OpImage(new Vector2(420f, 50f), t));
            //sb.AddItems(new OpImage(new Vector2(420f, 120f), "gateSymbol0"));
            //Tabs[2].AddItems(new OpImage(new Vector2(420f, 120f), "gateSymbol0"));
            OpColorPicker cpk0 = new OpColorPicker(new Vector2(100f, 100f), "_TEST", "CCCCCC")
            {
                colorEdge = Color.red
            };
            sb.AddItems(cpk0, new OpLabel(new Vector2(300f, 100f), new Vector2(100f, 20f), "Red Colorpicker")
            {
                bumpBehav = cpk0.bumpBehav, color = Color.red
            });
            OpColorPicker cpk1 = new OpColorPicker(new Vector2(100f, 2000f), "_TEST", "AAAAAA")
            {
                colorEdge = Color.blue
            };
            sb.AddItems(cpk1, new OpLabel(new Vector2(300f, 2000f), new Vector2(100f, 20f), "Blue Colorpicker")
            {
                bumpBehav = cpk1.bumpBehav, color = Color.blue
            });
            sb.AddItems(new OpSlider(new Vector2(100f, 1800f), "", new IntVector2(0, 100), 300));
            sb.AddItems(new OpSlider(new Vector2(500f, 1700f), "", new IntVector2(0, 100), 300, true));
            sb.AddItems(new OpSliderSubtle(new Vector2(100f, 1400f), "", new IntVector2(0, 20), 200));
            sb.AddItems(new OpSliderSubtle(new Vector2(500f, 1300f), "", new IntVector2(0, 20), 200, true));

            /*
             * sb.AddItems(new OpRect(new Vector2(25f, 1000f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(225f, 1000f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(425f, 1000f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpLabel(new Vector2(25f, 1000f), new Vector2(150f, 150f), bigText: true) { verticalAlignment = OpLabel.LabelVAlignment.Top });
             * sb.AddItems(new OpLabel(new Vector2(225f, 1000f), new Vector2(150f, 150f), bigText: true) { verticalAlignment = OpLabel.LabelVAlignment.Center });
             * sb.AddItems(new OpLabel(new Vector2(425f, 1000f), new Vector2(150f, 150f), bigText: true) { verticalAlignment = OpLabel.LabelVAlignment.Bottom });
             * sb.AddItems(new OpRect(new Vector2(25f, 800f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(225f, 800f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(425f, 800f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpLabel(new Vector2(25f, 800f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Top });
             * sb.AddItems(new OpLabel(new Vector2(225f, 800f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Center });
             * sb.AddItems(new OpLabel(new Vector2(425f, 800f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Bottom });
             * sb.AddItems(new OpRect(new Vector2(25f, 600f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(225f, 600f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpRect(new Vector2(425f, 600f), new Vector2(150f, 150f)));
             * sb.AddItems(new OpLabelLong(new Vector2(25f, 600f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Top });
             * sb.AddItems(new OpLabelLong(new Vector2(225f, 600f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Center });
             * sb.AddItems(new OpLabelLong(new Vector2(425f, 600f), new Vector2(150f, 150f)) { verticalAlignment = OpLabel.LabelVAlignment.Bottom });
             */

            OpComboBox cb = new OpComboBox(new Vector2(100f, 1000f), 150f, "", new List <ListItem>()
            {
                new ListItem("Slugcat"), new ListItem("Is"), new ListItem("HalfSlug"),
                new ListItem("And"), new ListItem("HalfBunny"), new ListItem("Creature")
            }, "Slugcat");
            sb.AddItems(cb, new OpLabel(100f, 1050f, "AutoSort")
            {
                bumpBehav = cb.bumpBehav
            });
            cb = new OpComboBox(new Vector2(350f, 1000f), 150f, "", new List <ListItem>()
            {
                new ListItem("The0", 0), new ListItem("quick1", 1), new ListItem("brown2", 2),
                new ListItem("fox3", 3), new ListItem("jumps4", 4), new ListItem("over5", 5),
                new ListItem("the6", 6), new ListItem("lazy7", 7), new ListItem("dog8", 8)
            }, "brown2");
            sb.AddItems(cb, new OpLabel(350f, 1050f, "DefinedOrder")
            {
                bumpBehav = cb.bumpBehav
            });
            sb.AddItems(new OpResourceList(new Vector2(70f, 600f), 200f, "", typeof(CreatureTemplate.Type), OpListBox.GetLineCountFromHeight(300f)));
            // sb.AddItems(new OpResourceList(new Vector2(330f, 600f), 200f, "", typeof(AbstractPhysicalObject.AbstractObjectType), 10, downward: false));
            sb.AddItems(new OpListBox(new Vector2(330f, 600f), 200f, "", new List <ListItem>()
            {
                new ListItem("The Survivor", 0), new ListItem("The Monk", 1), new ListItem("The Hunter", 2),
                new ListItem("The Sporecat", 3), new ListItem("The Electric Cat", 4), new ListItem("The Programmer Cat", 5)
            }, OpListBox.GetLineCountFromHeight(200f)));
            sb.AddItems(new OpLabel(330f, 780f, "Player 2 plays as", true));
            // Use OpScrollBox.AddItems instead of OpTab.AddItems.

            /*
             * OpResourceSelector rs = new OpResourceSelector(new Vector2(100f, 1600f), new Vector2(200f, 30f), "", typeof(CreatureTemplate.Type));
             * sb.AddItems(rs, new OpLabel(100f, 1630f, "CreatureTemplate.Type") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1500f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Decals);
             * sb.AddItems(rs, new OpLabel(100f, 1530f, "Decals") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1400f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Illustrations);
             * sb.AddItems(rs, new OpLabel(100f, 1430f, "Illustrations") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1300f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Palettes);
             * sb.AddItems(rs, new OpLabel(100f, 1330f, "Palettes") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1200f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Regions);
             * sb.AddItems(rs, new OpLabel(100f, 1230f, "Regions") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1100f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Shaders);
             * sb.AddItems(rs, new OpLabel(100f, 1130f, "Shaders") { bumpBehav = rs.bumpBehav });
             * rs = new OpResourceSelector(new Vector2(100f, 1000f), new Vector2(200f, 30f), "", OpResourceSelector.SpecialEnum.Songs);
             * sb.AddItems(rs, new OpLabel(100f, 1030f, "Songs") { bumpBehav = rs.bumpBehav });*/
        }