Ejemplo n.º 1
0
 public void LoadSaveButton()
 {
     if (SaveController.saves != null && SaveController.saves.Count != 0)
     {
         for (int i = SaveController.saves.Count - 1; i > -1; i--)
         {
             OneSavePanel panel = Instantiate(oneSavePanelPrefab);
             panel.SetInfo(SaveController.saves[i].SaveName, SaveController.saves[i].Date, SaveController.saves[i].LevelID, SaveController.saves[i].TexturePath, i);
             panel.GetComponent <Button>().onClick.AddListener(() => { panel.onClick(); });
             panel.transform.SetParent(LoadSavePanel.transform);
         }
     }
     GameOverPanel.SetActive(false);
     LoadSavePanel.SetActive(true);
 }
Ejemplo n.º 2
0
    void LoadSavesOnPanel()
    {
        //Debug.Log(SaveController.saves.Count);
        ClearSaveP();

        if (SaveController.saves != null && SaveController.saves.Count != 0)
        {
            for (int i = SaveController.saves.Count - 1; i > -1; i--)
            {
                OneSavePanel panel = Instantiate(oneSavePanelPrefab);
                panel.SetInfo(SaveController.saves[i].SaveName, SaveController.saves[i].Date, SaveController.saves[i].LevelID, SaveController.saves[i].TexturePath, i);
                panel.GetComponent <Button>().onClick.AddListener(() => { panel.onClick(); });
                panel.transform.SetParent(SavePanel.transform);
            }
        }
        else if (SaveController.saves == null || SaveController.saves.Count == 0)
        {
            LoadButton.SetActive(false);
        }
    }