Ejemplo n.º 1
0
        public IndexBufferPtr GetIndex()
        {
            using (var buffer = new OneIndexBuffer <uint>(DrawMode.Triangles, BufferUsage.StaticDraw))
            {
                buffer.Alloc(this.index.Length);
                unsafe
                {
                    uint *array = (uint *)buffer.FirstElement();
                    for (int i = 0; i < this.index.Length; i++)
                    {
                        array[i] = this.index[i];
                    }
                }

                return(buffer.GetBufferPtr() as IndexBufferPtr);
            }
        }
Ejemplo n.º 2
0
        public IndexBufferPtr GetIndex()
        {
            using (var indexBuffer = new OneIndexBuffer <uint>(DrawMode.TriangleStrip, BufferUsage.StaticDraw))
            {
                indexBuffer.Alloc(indexes.Length);
                unsafe
                {
                    uint *indexArray = (uint *)indexBuffer.FirstElement();
                    for (int i = 0; i < indexes.Length; i++)
                    {
                        indexArray[i] = indexes[i];
                    }
                }

                return(indexBuffer.GetBufferPtr() as IndexBufferPtr);
            }
        }
Ejemplo n.º 3
0
        public IndexBufferPtr GetIndex()
        {
            using (var buffer = new OneIndexBuffer <uint>(
                       DrawMode.LineStrip, BufferUsage.StaticDraw))
            {
                buffer.Alloc(model.Indexes.Length);
                unsafe
                {
                    var array = (uint *)buffer.FirstElement();
                    for (int i = 0; i < model.Indexes.Length; i++)
                    {
                        array[i] = model.Indexes[i];
                    }
                }

                return(buffer.GetBufferPtr() as IndexBufferPtr);
            }
        }
Ejemplo n.º 4
0
        public IndexBufferPtr GetIndexBufferRenderer()
        {
            using (var buffer = new OneIndexBuffer <uint>(DrawMode.Triangles, BufferUsage.StaticDraw))
            {
                buffer.Alloc(faces.Count * 3);
                unsafe
                {
                    uint *array = (uint *)buffer.FirstElement();
                    for (int i = 0; i < faces.Count; i++)
                    {
                        //TODO: 用ushort类型的IndexBuffer就会引发系统错误,为什么?
                        //array[i * 3 + 0] = (ushort)(faces[i].Item1 - 1);
                        //array[i * 3 + 1] = (ushort)(faces[i].Item2 - 1);
                        //array[i * 3 + 2] = (ushort)(faces[i].Item3 - 1);

                        array[i * 3 + 0] = (uint)(faces[i].Item1 - 1);
                        array[i * 3 + 1] = (uint)(faces[i].Item2 - 1);
                        array[i * 3 + 2] = (uint)(faces[i].Item3 - 1);
                    }
                }

                return(buffer.GetBufferPtr() as IndexBufferPointerBase);
            }
        }