void OnTriggerEnter2D(Collider2D coll) { GameObject collidedObj = coll.gameObject; OnWhipEvent whipScript = collidedObj.GetComponent <OnWhipEvent>(); if (whipScript != null) { whipScript.onWhipEnter(); } }
void OnTriggerEnter2D(Collider2D coll) { GameObject collidedObj = coll.gameObject; OnWhipEvent whipScript = collidedObj.GetComponent <OnWhipEvent>(); if (whipScript != null) { whipScript.onWhipEnter(); GameObject deathEffect = Resources.Load("Prefab/death") as GameObject; Instantiate(deathEffect, transform.position, Quaternion.identity); } }
void genRayHit(Vector3 From, Vector3 To) { RaycastHit2D[] hits = Physics2D.RaycastAll(From, (To - From).normalized, (To - From).magnitude, collideLayer); Debug.Log("number of hits: " + hits.Length); // Boardcast to all objects that has a WhipEventhandler foreach (RaycastHit2D hit in hits) { GameObject gb = hit.transform.gameObject; OnWhipEvent CC = gb.GetComponent <OnWhipEvent>(); if (CC) { CC.onWhipEnter(); } } Debug.DrawLine(From, To, Color.blue, 1.0f); }
void genRayHit(Vector3 From, Vector3 To) { RaycastHit2D[] hits = Physics2D.RaycastAll(From, (To - From).normalized, (To - From).magnitude); foreach (RaycastHit2D hit in hits) { GameObject gb = hit.transform.gameObject; OnWhipEvent CC = gb.GetComponent <OnWhipEvent>(); if (CC) { CC.onWhipEnter(); } } Debug.DrawLine(From, To, Color.blue, 1.0f); }
void OnTriggerEnter2D(Collider2D coll) { GameObject collidedObj = coll.gameObject; OnWhipEvent whipScript = collidedObj.GetComponent <OnWhipEvent>(); if (whipScript != null) { whipScript.onWhipEnter(); GameObject deathEffect = Resources.Load("Prefab/holyFire") as GameObject; Instantiate(deathEffect, collider2D.bounds.center, Quaternion.identity); Destroy(this.gameObject); } else if (collidedObj.tag == Globals.groundTag) { GameObject deathEffect = Resources.Load("Prefab/holyFire") as GameObject; Instantiate(deathEffect, collider2D.bounds.center, Quaternion.identity); Destroy(this.gameObject); } }
void itemPickedUp(GameObject plObj) { smScript = plObj.GetComponent <StatusManager> (); attManager = plObj.GetComponent <WhipAttackManager> (); wepManager = plObj.GetComponent <SubWeaponManager> (); switch (itemName) { case Globals.ItemName.Money_S: case Globals.ItemName.Money_M: case Globals.ItemName.Money_L: GameObject moneySE = Resources.Load(Globals.SEdir + "moneySE") as GameObject; Instantiate(moneySE, transform.position, Quaternion.identity); break; case Globals.ItemName.SmallHeart: case Globals.ItemName.LargeHeart: GameObject heartSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(heartSE, transform.position, Quaternion.identity); break; case Globals.ItemName.WhipUp: case Globals.ItemName.Dagger: case Globals.ItemName.Axe: case Globals.ItemName.HolyWater: case Globals.ItemName.StopWatch: GameObject upgradeSE = Resources.Load(Globals.SEdir + "upgradeSE") as GameObject; Instantiate(upgradeSE, transform.position, Quaternion.identity); break; case Globals.ItemName.Rosary: GameObject rosarySE = Resources.Load(Globals.SEdir + "rosarySE") as GameObject; Instantiate(rosarySE, transform.position, Quaternion.identity); break; case Globals.ItemName.BossHeart: GameObject deathSE = Resources.Load(Globals.SEdir + "WinMusic") as GameObject; Instantiate(deathSE, transform.position, Quaternion.identity); break; default: GameObject defaultSE = Resources.Load(Globals.SEdir + "heartSE") as GameObject; Instantiate(defaultSE, transform.position, Quaternion.identity); break; } switch (itemName) { case Globals.ItemName.Money_S: smScript.score += 100; Debug.Log("fetched small money"); break; case Globals.ItemName.Money_M: smScript.score += 400; Debug.Log("fetched medium money"); break; case Globals.ItemName.Money_L: smScript.score += 700; Debug.Log("fetched large money"); break; case Globals.ItemName.SmallHeart: smScript.heartNum += 1; Debug.Log("fetched heart"); break; case Globals.ItemName.LargeHeart: smScript.heartNum += 5; Debug.Log("fetched heart"); break; case Globals.ItemName.WhipUp: if (attManager.whipLevel < 3) { attManager.UpgradWhip(); } Debug.Log("fetched Morning Star, whip powered up"); break; case Globals.ItemName.Rosary: Debug.Log("fetched Rosery, clear stage"); GameObject[] allEnemy = GameObject.FindGameObjectsWithTag(Globals.EnemyTag); foreach (GameObject enemy in allEnemy) { OnWhipEvent whipScript = enemy.GetComponent <OnWhipEvent>(); if (whipScript != null) { whipScript.onWhipEnter(); } } break; case Globals.ItemName.Dagger: wepManager.weaponPickedUp(Globals.SubWeapon.Dagger); break; case Globals.ItemName.Axe: wepManager.weaponPickedUp(Globals.SubWeapon.Axe); break; case Globals.ItemName.HolyWater: wepManager.weaponPickedUp(Globals.SubWeapon.HolyWater); break; case Globals.ItemName.StopWatch: wepManager.weaponPickedUp(Globals.SubWeapon.StopWatch); break; case Globals.ItemName.BossHeart: getBossHeart(); break; case Globals.ItemName.ChickenLeg: smScript.playerHealth += 6; Mathf.Clamp(smScript.playerHealth, 0, Globals.maxBossHealth); break; default: break; } Debug.Log("Player picked Up"); if (audio) { audio.Play(); } Destroy(this.gameObject); }