Ejemplo n.º 1
0
    void Start()
    {
        if (_gameState == dfDefine.GameState.GAMESTATE_LAUNCH)
        {
            _gameState = dfDefine.GameState.GAMESTATE_LOGO;

            _delegateUpdateScene += OnUpdateLogoScene;
            _interval             = 0.0f;
        }
    }
Ejemplo n.º 2
0
    void OnUpdateLogoScene()
    {
        _interval += Time.deltaTime;

        if (_interval >= dfDefine.INTERVAL_LOGO)
        {
            _delegateUpdateScene -= OnUpdateLogoScene;
            Application.LoadLevel(1);//"Patch"

            _gameState = dfDefine.GameState.GAMESTATE_PATCH;


            //_delegateUpdateScene += PatchStart;
            //_delegateUpdateScene += OnUpdatePatchScene;
        }
    }