void Start() { if (_gameState == dfDefine.GameState.GAMESTATE_LAUNCH) { _gameState = dfDefine.GameState.GAMESTATE_LOGO; _delegateUpdateScene += OnUpdateLogoScene; _interval = 0.0f; } }
void OnUpdateLogoScene() { _interval += Time.deltaTime; if (_interval >= dfDefine.INTERVAL_LOGO) { _delegateUpdateScene -= OnUpdateLogoScene; Application.LoadLevel(1);//"Patch" _gameState = dfDefine.GameState.GAMESTATE_PATCH; //_delegateUpdateScene += PatchStart; //_delegateUpdateScene += OnUpdatePatchScene; } }