void OnTriggerStay(Collider collider)
 {
     if (OnTriggerStayEvent != null)
     {
         OnTriggerStayEvent.Invoke(collider);
     }
 }
Ejemplo n.º 2
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        private void OnTriggerStay(Collider other)
        {
            var colInfo = new TreeCollider.CollisionInfo
            {
                collidedWith   = other.gameObject,
                collisionState = TreeCollider.CollisionInfo.CollisionState.stay,
                isTrigger      = true,
                otherCollider  = other,
                sender         = gameObject
            };

            onTriggerStay?.Invoke(colInfo);
            OnTriggerStayEvent?.Invoke(colInfo);
        }
Ejemplo n.º 3
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 public void OnTriggerStay2D(Collider2D col)
 {
     OnTriggerStayEvent?.Invoke(col);
 }
Ejemplo n.º 4
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 private void OnTriggerStay(Collider other)
 {
     OnTriggerStayEvent?.Invoke(other);
 }
Ejemplo n.º 5
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 protected void CallOnTriggerStay(Collider other)
 {
     OnTriggerStayEvent?.Invoke(other);
 }