public void StartGame() { if (OnStartButtonPressed != null) { OnStartButtonPressed.Invoke(); } //GameFlowManager.gameInstance.GoToFirstLevel(); }
private void Awake() { m_GameStartButton.onClick.AddListener(() => { OnStartButtonPressed?.Invoke(); }); m_QuitGameButton.onClick.AddListener(() => { OnQuitButtonPressed?.Invoke(); }); }
private void Replay() { OnStartButtonPressed?.Invoke(); }
private void buttonPressed() { OnStartButtonPressed?.Invoke(); }