Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            OnScreenKeyboardWatcher watcher = new OnScreenKeyboardWatcher();

            watcher.KeyboardOpened += delegate
            {
                Console.WriteLine("event fired - keyboard opened");
            };
            watcher.KeyboardClosed += delegate
            {
                Console.WriteLine("event fired - keyboard closed");
            };


            bool isOpened = OnScreenKeyboard.IsOpened();

            Console.WriteLine("Was opened {0}", isOpened);
            OnScreenKeyboard.Show();
            Thread.Sleep(5000);
            isOpened = OnScreenKeyboard.IsOpened();
            Console.WriteLine("Now is opened {0}", isOpened);
            bool closed = OnScreenKeyboard.Close();

            Console.WriteLine("Was closed {0}", closed);

            Console.ReadLine();
        }
Ejemplo n.º 2
0
    // move to the previous page in the form.
    public void BackPage()
    {
        OnScreenKeyboard OSK = GameObject.FindObjectOfType <OnScreenKeyboard>();

        OSK.SetActive(false);
        for (int i = 0; i < pageList.Count; i++)
        {
            if (pageList[i].activeSelf == true)
            {
                pageIndex = i;
            }
        }
        //Debug.Log(pageList[pageIndex].name);
        pageList[pageIndex].SetActive(false);
        pageIndex--;
        // Debug.Log(pageList[pageIndex].name);
        pageList[pageIndex].SetActive(true);
        selectedPage = pageList[pageIndex].gameObject;
        orgPagePos   = pageList[pageIndex].transform.position;
        System.GC.Collect();
        if (pageList[pageIndex].name == "Page2")
        {
            trafficLayoutController.SetActive(true);
            SelectLayoutController.layoutControllerInstance.BeginLoadImages("BackPage");
        }
        else
        {
            if (SelectLayoutController.layoutControllerInstance.isActiveAndEnabled)
            {
                SelectLayoutController.layoutControllerInstance.BeginFlushArrays();
            }
        }
    }
 void keyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
 {
     if (sticky != null)
     {
         string text = sticky.gameObject.name;
         switch (args.KeyPressed.type)
         {
             case KeyClass.Backspace:
                 if (text.Length > 0)
                     text = text.Substring(0, text.Length - 1);
                 break;
             case KeyClass.Return:
                 text += args.KeyPressed.ToString();
                 break;
             case KeyClass.Shift:
                 //No need to do anything here as the keyboard will sort that on its own
                 break;
             case KeyClass.String:
                 text += args.KeyPressed.ToString();
                 break;
         }
         sticky.gameObject.name = text;
         sticky.textPointer = text.Length;
         sticky.StickyText = text;
     }
 }
Ejemplo n.º 4
0
        protected void KeyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
        {
            if (ActiveField)
            {
                InputField outputText = ActiveField.input;
                switch (args.KeyPressed.type)
                {
                case KeyClass.Backspace:
                    if (outputText.text.Length > 0)
                    {
                        outputText.text = outputText.text.Substring(0, outputText.text.Length - 1);
                    }
                    break;

                case KeyClass.Return:
                    outputText.text += args.KeyPressed.ToString();
                    break;

                case KeyClass.Shift:
                    //No need to do anything here as the keyboard will sort that on its own
                    break;

                case KeyClass.String:
                    if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                    {
                        break;
                    }
                    outputText.text += args.KeyPressed.ToString();
                    break;
                }
                ActiveField.AddValues();
            }
        }
Ejemplo n.º 5
0
        public void Show_Should_Display_A_Keyboard()
        {
            var res = OnScreenKeyboard.Show();

            Thread.Sleep(1000); // Need some timeout to be displayed

            res.Should().Be.True();
            OnScreenKeyboard.IsVisible.Should().Be.True();
        }
Ejemplo n.º 6
0
        public void Hide_Should_Do_Nothing_When_Keybord_Is_Already_Hidden()
        {
            HideKeyboard();

            var res = OnScreenKeyboard.Hide();

            Thread.Sleep(1000); // Need some timeout to be destroyed

            res.Should().Be.False();
            OnScreenKeyboard.IsVisible.Should().Be.False();
        }
Ejemplo n.º 7
0
        public void Should_Hide_A_Keyboard()
        {
            ShowKeyboard();

            var res = OnScreenKeyboard.Hide();

            Thread.Sleep(1000); // Need some timeout to be destroyed

            res.Should().Be.True();
            OnScreenKeyboard.IsVisible.Should().Be.False();
        }
Ejemplo n.º 8
0
        public void Show_Should_Do_Nothing_When_Keybord_Is_Already_Displayed()
        {
            ShowKeyboard();

            var res = OnScreenKeyboard.Show();

            Thread.Sleep(1000); // Need some timeout to be displayed

            // res.Should().Be.False();
            OnScreenKeyboard.IsVisible.Should().Be.True();
        }
Ejemplo n.º 9
0
 public Game()
 {
     text     = "";
     graphics = new GraphicsDeviceManager(this);
     graphics.PreferredBackBufferHeight = 600;
     graphics.PreferredBackBufferWidth  = 400;
     IsMouseVisible        = true;
     Content.RootDirectory = "Content";
     onScreenKeyboard      = new OnScreenKeyboard(this);
     Components.Add(onScreenKeyboard);
 }
Ejemplo n.º 10
0
    // Token: 0x06006382 RID: 25474 RVA: 0x002358FC File Offset: 0x00233CFC
    private void KeyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
    {
        switch (args.KeyPressed.type)
        {
        case KeyClass.String:
            if (this.mWasJustFocused)
            {
                this.UnfocusInput();
                this.popupInputField.text = args.KeyPressed.ToString();
                this.inputtedKeyCodes.Add(args.KeyPressed.keyCode);
            }
            else
            {
                InputField inputField = this.popupInputField;
                inputField.text += args.KeyPressed.ToString();
                this.inputtedKeyCodes.Add(args.KeyPressed.keyCode);
            }
            this.popupInputField.MoveTextEnd(false);
            break;

        case KeyClass.Shift:
            this.UnfocusInput();
            break;

        case KeyClass.Return:
        {
            InputField inputField2 = this.popupInputField;
            inputField2.text += args.KeyPressed.ToString();
            this.inputtedKeyCodes.Add(args.KeyPressed.keyCode);
            break;
        }

        case KeyClass.Backspace:
            if (this.mWasJustFocused)
            {
                this.UnfocusInput();
                this.popupInputField.text = string.Empty;
                this.inputtedKeyCodes.Clear();
            }
            else if (this.popupInputField.text.Length > 0)
            {
                this.popupInputField.text = this.popupInputField.text.Substring(0, this.popupInputField.text.Length - 1);
                this.inputtedKeyCodes.RemoveAt(this.inputtedKeyCodes.Count - 1);
            }
            break;
        }
        if (this.popupInputField.isFocused && !Input.GetMouseButtonDown(0) && !Input.GetMouseButtonDown(1) && Input.anyKeyDown)
        {
            this.UnfocusInput();
        }
    }
Ejemplo n.º 11
0
    void InitKeyboardPanel()
    {
        if (!GameControl.instance.isMobile)
        {
            return;
        }

        OnScreenKeyboard keyboardPanel = Instantiate(Resources.Load("HomeScreen/OnScreenKeyboard", typeof(OnScreenKeyboard))) as OnScreenKeyboard;

        keyboardPanel.gameObject.SetActive(false);
        keyboardPanel.transform.SetParent(_stage.transform, false);

        KeyboardController.Instance().keyboard = keyboardPanel;
    }
Ejemplo n.º 12
0
        public override void Initialize()
        {
            for (int x = 0; x < Core.Players.Count(); x++)
            {
                _cursorPositions[x]           = CursorPosition.NotJoined;
                Core.Players[x].Playing       = false;
                Core.Players[x].Remote        = false;
                Core.Players[x].PlayerOptions = new PlayerOptions();
                Core.Players[x].Profile       = null;
                CreatePlayerMenu(x);
                CreateProfileMenu(x);
                Core.Players[x].Team = 0;
                _infoMessages[x]     = "";

                _keyboards[x] = new OnScreenKeyboard
                {
                    MaxLength = 10,
                    Id        = x,
                    Position  = (Core.Metrics["OnScreenKeyboard", x]),
                    Width     = 640
                };
                _keyboards[x].EntryCancelled += Keyboard_EntryCancelled;
                _keyboards[x].EntryComplete  += Keyboard_EntryComplete;
            }

            _playerOptionsSet = new PlayerOptionsSet
            {
                Players     = Core.Players,
                Positions   = Core.Metrics["NewGamePlayerOptionsFrames"],
                DrawAttract = false,
                Size        = Core.Metrics["PlayerOptionsFrame.Size", 0]
            };
            _playerOptionsSet.CreatePlayerOptionsFrames();

            //Join the player that pressed START to enter this screen automatically.
            if (Core.Cookies.ContainsKey("JoiningPlayer"))
            {
                var player = (int)Core.Cookies["JoiningPlayer"];
                StartPressed(player);
                Core.Cookies.Remove("JoiningPlayer");
            }
            InitSprites();
            base.Initialize();
        }
Ejemplo n.º 13
0
 void keyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
 {
     switch (args.KeyPressed.type)
     {
     case KeyClass.Backspace:
         if(outputText.text.Length > 0)
             outputText.text = outputText.text.Substring(0, outputText.text.Length -1);
         break;
     case KeyClass.Return:
         outputText.text += args.KeyPressed.ToString();
         break;
     case KeyClass.Shift:
         //No need to do anything here as the keyboard will sort that on its own
         break;
     case KeyClass.String:
         outputText.text += args.KeyPressed.ToString();
         break;
     }
 }
Ejemplo n.º 14
0
    void OnKeyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
    {
        // print ("OnKeyboardKeyPressed.type: " + args.KeyPressed.type);

        if (_disableKeyboard)
        {
            return;
        }

        if (GameControl.instance.isMobile && _searchInputButtonText.text == _inputMessage)
        {
            _searchInputButtonText.text = "";
        }

        switch (args.KeyPressed.type)
        {
        case KeyClass.Backspace:
            if (_searchInputButtonText.text.Length > 0)
            {
                _disableKeyboard = true;

                _searchInputButtonText.text = _searchInputButtonText.text.Substring(0, _searchInputButtonText.text.Length - 1);

                Search(_searchInputButtonText.text);
            }
            break;

        case KeyClass.Return:
            OnSearchButtonClick();
            break;

        case KeyClass.Shift:
            break;

        case KeyClass.String:
            _searchInputButtonText.text += args.KeyPressed.ToString();

            Search(_searchInputButtonText.text);
            break;
        }
    }
Ejemplo n.º 15
0
    // Use this for initialization
    void Start()
    {
        lefGripperDraggable = left_gripper_drag_visual.GetComponent <HandDraggableCustom>();
        GameObject ActionNameObject = left_gripper_state_display_target.transform.Find("ActionName").gameObject;

        actionNameText   = ActionNameObject.GetComponent <Text>();
        actionNameButton = ActionNameObject.GetComponent <Button>();
        onScreenKeyboard = GetComponent <OnScreenKeyboard>();
        // plannerInventory = plannerCanvas.GetComponent<Inventory>();

        actionNameButton.onClick.AddListener(changeActionName);

        if (lefGripperDraggable == null)
        {
            Debug.Log("cannot find draggable");
        }
        lefGripperDraggable.IsDraggingEnabled = false;
        left_gripper_state_display_target.SetActive(false);

        leftGripperOriginalCollider = left_gripper_original.transform.Find("gripper_open").GetComponent <BoxCollider>();
    }
    void keyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
    {
        switch (args.KeyPressed.type)
        {
        case KeyClass.Backspace:
            if (outputText.text.Length > 0)
            {
                outputText.text = outputText.text.Substring(0, outputText.text.Length - 1);
            }
            break;

        case KeyClass.Return:
            outputText.text += args.KeyPressed.ToString();
            break;

        case KeyClass.Shift:
            //No need to do anything here as the keyboard will sort that on its own
            break;

        case KeyClass.String:
            outputText.text += args.KeyPressed.ToString();
            break;
        }
    }
Ejemplo n.º 17
0
    public override void OnInspectorGUI()
    {
        if (RowStructure.Count == 0)
        {
            //Default a QWERTY in
            GenerateQWERTY();
        }

        //Cast our target pointer
        OnScreenKeyboard subject = target as OnScreenKeyboard;

        DrawDefaultInspector();

        //If we have a key template populated show the button
        if (subject.KeyTemplate != null)
        {
            showBuilder = EditorGUILayout.Foldout(showBuilder, "Keyboard Builder");
            if (showBuilder)
            {
                EditorGUILayout.BeginVertical();
                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Row Count: ");
                RowsToBuild = EditorGUILayout.FloatField(RowsToBuild);

                if (RowsToBuild < 1)
                {
                    RowsToBuild = 1;
                }

                EditorGUILayout.EndHorizontal();
                //Manage the row structure
                if (RowsToBuild > RowStructure.Count)
                {
                    for (int i = 0; i < RowsToBuild; i++)
                    {
                        if (i >= RowStructure.Count)
                        {
                            RowStructure.Add(new OnScreenKeyboardRowBuilder());
                        }
                    }
                }
                if (RowsToBuild < RowStructure.Count)
                {
                    List <OnScreenKeyboardRowBuilder> nBuilders = new List <OnScreenKeyboardRowBuilder>();
                    for (int i = 0; i < RowsToBuild; i++)
                    {
                        nBuilders.Add(RowStructure[i]);
                    }

                    RowStructure = nBuilders;
                }
                //Render the inputs for each row structure
                for (int i = 0; i < RowStructure.Count; i++)
                {
                    if (RowStructure[i] == null)
                    {
                        RowStructure[i] = new OnScreenKeyboardRowBuilder();
                    }
                    //EditorGUILayout.LabelField("Row: " + (i+1).ToString(), EditorStyles.boldLabel);
                    RowStructure[i].FoldOut = EditorGUILayout.Foldout(RowStructure[i].FoldOut, "Row: " + (i + 1).ToString());
                    if (RowStructure[i].FoldOut)
                    {
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Key Count: ");
                        RowStructure[i].keyCount = EditorGUILayout.IntField(RowStructure[i].keyCount);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Key Spacing: ");
                        RowStructure[i].KeyShiftHorizontal = EditorGUILayout.FloatField(RowStructure[i].KeyShiftHorizontal);
                        EditorGUILayout.EndHorizontal();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.LabelField("Row Offset: ");
                        RowStructure[i].RowShiftHorizontal = EditorGUILayout.FloatField(RowStructure[i].RowShiftHorizontal);
                        EditorGUILayout.EndHorizontal();
                        for (int ii = 0; ii < RowStructure[i].keyCount; ii++)
                        {
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField("Type: ", GUILayout.MinWidth(25));
                            if (ii >= RowStructure[i].types.Count)
                            {
                                RowStructure[i].types.Add(KeyClass.String);
                            }
                            RowStructure[i].types[ii] = (KeyClass)System.Enum.Parse(typeof(KeyClass), EditorGUILayout.EnumPopup(RowStructure[i].types[ii]).ToString());
                            EditorGUILayout.EndHorizontal();
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField("Upper: ", GUILayout.MinWidth(25));
                            if (ii >= RowStructure[i].upperValues.Count)
                            {
                                RowStructure[i].upperValues.Add("A");
                            }
                            RowStructure[i].upperValues[ii] = EditorGUILayout.TextField(RowStructure[i].upperValues[ii]);
                            EditorGUILayout.EndHorizontal();
                            EditorGUILayout.BeginHorizontal();
                            EditorGUILayout.LabelField("Lower: ", GUILayout.MinWidth(25));
                            if (ii >= RowStructure[i].lowerValues.Count)
                            {
                                RowStructure[i].lowerValues.Add("a");
                            }
                            RowStructure[i].lowerValues[ii] = EditorGUILayout.TextField(RowStructure[i].lowerValues[ii]);
                            EditorGUILayout.EndHorizontal();
                            EditorGUILayout.EndHorizontal();
                        }
                    }
                }

                if (GUILayout.Button("Template QWERTY"))
                {
                    GenerateQWERTY();
                }

                if (GUILayout.Button("Template AZERTY"))
                {
                    GenerateAZERTY();
                }

                if (GUILayout.Button("Generate Objects"))
                {
                    GenerateObjects(subject);
                }
                EditorGUILayout.EndVertical();
            }
        }
    }
Ejemplo n.º 18
0
    private void GenerateObjects(OnScreenKeyboard subject)
    {
        //Before we start to loop and create lets create a root object so we can shift the keyboard keys as a set easily
        if (lastRootBuilt != null)
        {
            GameObject.DestroyImmediate(lastRootBuilt);
        }

        lastRootBuilt = new GameObject("Keys");
        //Now we apply this to our keyboard and center
        lastRootBuilt.transform.parent        = subject.gameObject.transform;
        lastRootBuilt.transform.localPosition = Vector3.zero;

        List <OnScreenKeyboardKey[]> RowsBuilt = new List <OnScreenKeyboardKey[]>();
        int rowCounter = 0;

        foreach (OnScreenKeyboardRowBuilder builder in RowStructure)
        {
            OnScreenKeyboardKey[] nRow = GenerateKeys(rowCounter, lastRootBuilt, builder, subject.KeyTemplate);
            RowsBuilt.Add(nRow);
            rowCounter++;
        }

        //Once we have them all built we need to link the up and down navigations
        int rowIndex = 0;

        foreach (OnScreenKeyboardKey[] row in RowsBuilt)
        {
            int PreviousRow = rowIndex - 1;
            int NextRow     = rowIndex + 1;

            if (NextRow >= RowsBuilt.Count)
            {
                NextRow = 0;
            }
            if (PreviousRow < 0)
            {
                PreviousRow = RowsBuilt.Count - 1;
            }

            for (int i = 0; i < row.Length; i++)
            {
                //row upper link to previous row
                if (i < RowsBuilt[PreviousRow].Length)
                {
                    row[i].UpKey = RowsBuilt[PreviousRow][i];
                }
                else
                {
                    row[i].UpKey = RowsBuilt[PreviousRow][RowsBuilt[PreviousRow].Length - 1];
                }

                //row lower link to next row
                if (i < RowsBuilt[NextRow].Length)
                {
                    row[i].DownKey = RowsBuilt[NextRow][i];
                }
                else
                {
                    row[i].DownKey = RowsBuilt[NextRow][RowsBuilt[NextRow].Length - 1];
                }
            }

            rowIndex++;
        }
        //Finnaly we want to update the OnScreenKeyboard structure to render the results
        subject.UpdateStructure();
    }
Ejemplo n.º 19
0
 private void BtnKeyboardClick(object sender, RoutedEventArgs e)
 {
     OnScreenKeyboard.StartOsk(this);
 }
Ejemplo n.º 20
0
    private void GenerateObjects(OnScreenKeyboard subject)
    {
        //Before we start to loop and create lets create a root object so we can shift the keyboard keys as a set easily
        if (lastRootBuilt != null)
        {
            GameObject.DestroyImmediate(lastRootBuilt);
        }

        lastRootBuilt = new GameObject("Keys", typeof(UnityEngine.UI.VerticalLayoutGroup));
        lastRootBuilt.transform.SetParent(subject.gameObject.transform, false);

        RectTransform rTrans = lastRootBuilt.GetComponent <RectTransform>();

        rTrans.anchorMax        = Vector2.one;
        rTrans.anchorMin        = Vector2.zero;
        rTrans.anchoredPosition = Vector2.zero;
        rTrans.sizeDelta        = Vector2.zero;

        List <OnScreenKeyboardKey[]> RowsBuilt = new List <OnScreenKeyboardKey[]>();
        int rowCounter = 0;

        foreach (OnScreenKeyboardRowBuilder builder in RowStructure)
        {
            GameObject rowRoot = new GameObject("Row " + (rowCounter + 1).ToString(), typeof(UnityEngine.UI.HorizontalLayoutGroup));

            rowRoot.transform.parent           = lastRootBuilt.transform;
            rowRoot.transform.localPosition    = Vector3.zero;
            rowRoot.transform.localEulerAngles = Vector3.zero;
            OnScreenKeyboardKey[] nRow = GenerateKeys(rowCounter, rowRoot, builder, subject.KeyTemplate);
            RowsBuilt.Add(nRow);
            rowCounter++;
        }

        //Once we have them all built we need to link the up and down navigations
        int rowIndex = 0;

        foreach (OnScreenKeyboardKey[] row in RowsBuilt)
        {
            int PreviousRow = rowIndex - 1;
            int NextRow     = rowIndex + 1;

            if (NextRow >= RowsBuilt.Count)
            {
                NextRow = 0;
            }
            if (PreviousRow < 0)
            {
                PreviousRow = RowsBuilt.Count - 1;
            }

            for (int i = 0; i < row.Length; i++)
            {
                UnityEngine.UI.Navigation navPointer = row[i].GetComponent <UnityEngine.UI.Button>().navigation;
                //row upper link to previous row
                if (i < RowsBuilt[PreviousRow].Length)
                {
                    navPointer.selectOnUp = RowsBuilt[PreviousRow][i].GetComponent <UnityEngine.UI.Button>();
                    //row[i].UpKey = RowsBuilt[PreviousRow][i];
                }
                else
                {
                    navPointer.selectOnUp = RowsBuilt[PreviousRow][RowsBuilt[PreviousRow].Length - 1].GetComponent <UnityEngine.UI.Button>();
                    //row[i].UpKey = RowsBuilt[PreviousRow][RowsBuilt[PreviousRow].Length-1];
                }

                //row lower link to next row
                if (i < RowsBuilt[NextRow].Length)
                {
                    navPointer.selectOnDown = RowsBuilt[NextRow][i].GetComponent <UnityEngine.UI.Button>();
                    //row[i].DownKey = RowsBuilt[NextRow][i];
                }
                else
                {
                    navPointer.selectOnDown = RowsBuilt[NextRow][RowsBuilt[NextRow].Length - 1].GetComponent <UnityEngine.UI.Button>();
                    //row[i].DownKey = RowsBuilt[NextRow][RowsBuilt[NextRow].Length-1];
                }

                row[i].GetComponent <UnityEngine.UI.Button>().navigation = navPointer;
            }

            rowIndex++;
        }
        //Finnaly we want to update the OnScreenKeyboard structure to render the results
        subject.UpdateStructure();
    }
Ejemplo n.º 21
0
 private static void Element_TouchUp(object sender, TouchEventArgs e)
 {
     OnScreenKeyboard.Show();
 }
Ejemplo n.º 22
0
    protected void KeyboardKeyPressed(OnScreenKeyboard sender, OnScreenKeyboardArguments args)
    {
        if (ActiveField)
        {
            int caretPos;

            InputField outputText = ActiveField.input;
            switch (args.KeyPressed.type)
            {
            case KeyClass.Backspace:
                if (outputText.text.Length > 0 || outputText.caretPosition > 0)
                {
                    caretPos = outputText.caretPosition;

                    outputText.text = outputText.text.Remove(outputText.caretPosition - 1, 1);

                    outputText.caretPosition = caretPos - 1;
                }
                break;

            case KeyClass.Return:
                outputText.text += args.KeyPressed.ToString();
                break;

            case KeyClass.Shift:
                //No need to do anything here as the keyboard will sort that on its own
                break;

            case KeyClass.String:
                if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                {
                    break;
                }

                caretPos = outputText.caretPosition;
                string s = outputText.text;
                outputText.text          = outputText.text.Insert(outputText.caretPosition, args.KeyPressed.ToString());
                outputText.caretPosition = caretPos + 1;
                break;

            case KeyClass.ModifySix:
                if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                {
                    break;
                }

                caretPos = outputText.caretPosition;
                string x = outputText.text;
                outputText.text          = outputText.text.Insert(outputText.caretPosition, args.KeyPressed.ToString());
                outputText.caretPosition = caretPos + 6;
                break;

            case KeyClass.ModifyEight:
                if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                {
                    break;
                }

                caretPos = outputText.caretPosition;
                string z = outputText.text;
                outputText.text          = outputText.text.Insert(outputText.caretPosition, args.KeyPressed.ToString());
                outputText.caretPosition = caretPos + 8;
                break;

            case KeyClass.ModifyFor:
                if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                {
                    break;
                }

                caretPos = outputText.caretPosition;
                string w = outputText.text;
                outputText.text          = outputText.text.Insert(outputText.caretPosition, args.KeyPressed.ToString());
                outputText.caretPosition = caretPos + 4;
                break;

            case KeyClass.ModifyTree:
                if (outputText.characterLimit > 0 && outputText.text.Length >= outputText.characterLimit)
                {
                    break;
                }

                caretPos = outputText.caretPosition;
                string o = outputText.text;
                outputText.text          = outputText.text.Insert(outputText.caretPosition, args.KeyPressed.ToString());
                outputText.caretPosition = caretPos + 3;
                break;
            }

            ActiveField.AddValues();
        }
    }