Ejemplo n.º 1
0
        private static IEnumerator WaitForRequest(UnityWebRequest request, OnProcessRequestComplete onComplete)
        {
            yield return(request.SendWebRequest());

            if (!request.isNetworkError && !request.isHttpError)
            {
                onComplete(request, request.downloadHandler.text, true);
            }
            else if (!request.isNetworkError)
            {
                onComplete(request, request.downloadHandler.text, false);
            }
            else
            {
                onComplete(request, request.error, false);
            }
        }
Ejemplo n.º 2
0
        private UnityWebRequest InternalSendRequest(string action, string method, Dictionary <string, string> data, OnProcessRequestComplete onComplete)
        {
            var request = new UnityWebRequest(MyPublicIdSettings.instance.endpoint + action, method);

            if (method != "GET")
            {
                request.uploadHandler = (UploadHandler) new UploadHandlerRaw(System.Text.Encoding.UTF8.GetBytes(buildQueryString(data)));
                request.SetRequestHeader("Content-Type", "application/x-www-form-urlencoded");
            }
            request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
            request.SetRequestHeader("x-api-key", MyPublicIdSettings.instance.authenticationToken);

            StartCoroutine(WaitForRequest(request, onComplete));

            return(request);
        }
Ejemplo n.º 3
0
 public static UnityWebRequest SendRequest(string action, string method, Dictionary <string, string> data, OnProcessRequestComplete onComplete)
 {
     return(RequestHandler.Instance.InternalSendRequest(action, method, data, onComplete));
 }