Ejemplo n.º 1
0
        public void Capture()
        {
            for (int i = 0; i < Bindings.Keys.Length; i++)
            {
                Binding key        = Bindings.Keys[i];
                bool    keyPressed = Input.GetKey(key.Code);
                if (keyPressed == key.State)
                {
                    continue;
                }
                Bindings.Keys[i].State = keyPressed;
                if (!keyPressed && !Release.Contains(key.InteractionSubscription))
                {
                    continue;
                }
                if (keyPressed && !Press.Contains(key.InteractionSubscription))
                {
                    continue;
                }
                Interaction interaction = keyPressed ? Interaction.Pressed : Interaction.Released;
                switch (key.Type)
                {
                case InputType.Key:
                    OnKeyEvent?.Invoke(new KeyEvent(interaction, key.Action));
                    break;

                case InputType.Mouse:
                    OnPointerEvent?.Invoke(new PointerEvent(interaction, key.Action, Input.mousePosition));
                    break;

                default:
                    throw new System.Exception("Unhandled input binding type: " + key.Type);
                }
            }
        }
Ejemplo n.º 2
0
        private OnPointerEvent <T> Get(PointerEventType eventType)
        {
            if (!events.ContainsKey(eventType))
            {
                events[eventType] = new OnPointerEvent <T>();
            }

            return(events[eventType]);
        }
Ejemplo n.º 3
0
        public void Cleanup()
        {
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.POINTER, OnButtonEvent);
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.PRIMARY, OnButtonEvent);
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.SECONDARY, OnButtonEvent);

            lastHoveredObject    = null;
            newHoveredObject     = null;
            newHoveredEvent      = null;
            lastHoveredEventList = null;
        }
        public void Cleanup()
        {
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.POINTER, OnButtonEvent);
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.PRIMARY, OnButtonEvent);
            InputController_Legacy.i.RemoveListener(WebInterface.ACTION_BUTTON.SECONDARY, OnButtonEvent);

            lastHoveredObject    = null;
            newHoveredObject     = null;
            newHoveredEvent      = null;
            lastHoveredEventList = null;

            if (CursorController.i != null)
            {
                OnPointerHoverStarts -= CursorController.i.SetHoverCursor;
                OnPointerHoverEnds   -= CursorController.i.SetNormalCursor;
            }
        }
Ejemplo n.º 5
0
 static void Assign(jQuery element, string eventName, OnPointerEvent pointerEvent)
 {
     element.On(eventName, pointerEvent);
 }
 /// <summary>
 /// THe pointer has clicked the element
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerClick(PointerEventData eventData)
 {
     OnPointerEvent?.Invoke(EPointerEvent.Click);
     OnClickEvent?.Invoke();
 }
 /// <summary>
 /// IPointerUpHandler function
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerUp(PointerEventData eventData) => OnPointerEvent?.Invoke(EPointerEvent.Up);
 /// <summary>
 /// IPointerExitHandler function
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerExit(PointerEventData eventData) => OnPointerEvent?.Invoke(EPointerEvent.Exit);
 /// <summary>
 /// IPointerEnterHandler function
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerEnter(PointerEventData eventData) => OnPointerEvent?.Invoke(EPointerEvent.Enter);
 /// <summary>
 /// IPointerDownHandler function
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerDown(PointerEventData eventData) => OnPointerEvent?.Invoke(EPointerEvent.Down);
Ejemplo n.º 11
0
        void Update()
        {
            if (!CommonScriptableObjects.rendererState.Get() || charCamera == null)
            {
                return;
            }

            // We use Physics.Raycast() instead of our raycastHandler.Raycast() as that one is slower, sometimes 2x, because it fetches info we don't need here
            if (!Physics.Raycast(GetRayFromCamera(), out hitInfo, Mathf.Infinity, PhysicsLayers.physicsCastLayerMaskWithoutCharacter))
            {
                clickHandler = null;
                UnhoverLastHoveredObject();
                return;
            }

            var raycastHandlerTarget = hitInfo.collider.GetComponent <IRaycastPointerHandler>();

            if (raycastHandlerTarget != null)
            {
                ResolveGenericRaycastHandlers(raycastHandlerTarget);
                UnhoverLastHoveredObject();
                return;
            }

            if (CollidersManager.i.GetColliderInfo(hitInfo.collider, out ColliderInfo info))
            {
                newHoveredEvent = info.entity.gameObject.GetComponentInChildren <OnPointerEvent>();
            }
            else
            {
                newHoveredEvent = hitInfo.collider.GetComponentInChildren <OnPointerEvent>();
            }

            clickHandler = null;

            if (!EventObjectCanBeHovered(newHoveredEvent, info))
            {
                UnhoverLastHoveredObject();
                return;
            }

            newHoveredObject = newHoveredEvent.gameObject;

            if (newHoveredObject != lastHoveredObject)
            {
                UnhoverLastHoveredObject();

                lastHoveredObject    = newHoveredObject;
                lastHoveredEventList = newHoveredObject.GetComponents <OnPointerEvent>();
                OnPointerHoverStarts?.Invoke();
            }

            // OnPointerDown/OnClick and OnPointerUp should display their hover feedback at different moments
            if (lastHoveredEventList != null && lastHoveredEventList.Length > 0)
            {
                for (int i = 0; i < lastHoveredEventList.Length; i++)
                {
                    OnPointerEvent e = lastHoveredEventList[i];

                    bool eventButtonIsPressed = InputController_Legacy.i.IsPressed(e.GetActionButton());

                    if (e is OnPointerUp && eventButtonIsPressed)
                    {
                        e.SetHoverState(true);
                    }
                    else if ((e is OnPointerDown || e is OnClick) && !eventButtonIsPressed)
                    {
                        e.SetHoverState(true);
                    }
                    else
                    {
                        e.SetHoverState(false);
                    }
                }
            }

            newHoveredObject = null;
            newHoveredEvent  = null;
        }
Ejemplo n.º 12
0
 bool AreSameEntity(OnPointerEvent pointerEvent, ColliderInfo colliderInfo)
 {
     return(pointerEvent != null && colliderInfo.entity != null && pointerEvent.entity == colliderInfo.entity);
 }
Ejemplo n.º 13
0
 bool IsAvatarPointerEvent(OnPointerEvent targetPointerEvent)
 {
     return(targetPointerEvent != null && targetPointerEvent is AvatarOnPointerDown);
 }
Ejemplo n.º 14
0
 private bool EventObjectCanBeHovered(OnPointerEvent targetEvent, ColliderInfo colliderInfo)
 {
     return(newHoveredEvent != null && newHoveredEvent.IsAtHoverDistance(DCLCharacterController.i.transform) && (IsAvatarPointerEvent(newHoveredEvent) || (newHoveredEvent.IsVisible() && AreSameEntity(newHoveredEvent, colliderInfo))));
 }
        public void Update()
        {
            if (!CommonScriptableObjects.rendererState.Get() || charCamera == null)
            {
                return;
            }

            IWorldState worldState = Environment.i.world.state;

            // We use Physics.Raycast() instead of our raycastHandler.Raycast() as that one is slower, sometimes 2x, because it fetches info we don't need here
            bool   didHit         = Physics.Raycast(GetRayFromCamera(), out hitInfo, Mathf.Infinity, PhysicsLayers.physicsCastLayerMaskWithoutCharacter);
            bool   uiIsBlocking   = false;
            string currentSceneId = worldState.currentSceneId;

            bool validCurrentSceneId = !string.IsNullOrEmpty(currentSceneId);
            bool validCurrentScene   = validCurrentSceneId && worldState.loadedScenes.ContainsKey(currentSceneId);

            // NOTE: in case of a single scene loaded (preview or builder) sceneId is set to null when stepping outside
            if (didHit && validCurrentSceneId && validCurrentScene)
            {
                GraphicRaycaster raycaster = worldState.loadedScenes[currentSceneId].uiScreenSpace?.graphicRaycaster;
                if (raycaster)
                {
                    uiGraphicRaycastPointerEventData.position = new Vector2(Screen.width / 2, Screen.height / 2);
                    uiGraphicRaycastResults.Clear();
                    raycaster.Raycast(uiGraphicRaycastPointerEventData, uiGraphicRaycastResults);
                    uiIsBlocking = uiGraphicRaycastResults.Count > 0;
                }
            }

            if (!didHit || uiIsBlocking)
            {
                clickHandler = null;
                UnhoverLastHoveredObject(hoverController);
                return;
            }

            var raycastHandlerTarget = hitInfo.collider.GetComponent <IRaycastPointerHandler>();

            if (raycastHandlerTarget != null)
            {
                ResolveGenericRaycastHandlers(raycastHandlerTarget);
                UnhoverLastHoveredObject(hoverController);
                return;
            }

            if (CollidersManager.i.GetColliderInfo(hitInfo.collider, out ColliderInfo info))
            {
                newHoveredEvent = info.entity.gameObject.GetComponentInChildren <OnPointerEvent>();
            }
            else
            {
                newHoveredEvent = hitInfo.collider.GetComponentInChildren <OnPointerEvent>();
            }

            clickHandler = null;

            if (!EventObjectCanBeHovered(newHoveredEvent, info, hitInfo.distance))
            {
                UnhoverLastHoveredObject(hoverController);
                return;
            }

            newHoveredObject = newHoveredEvent.gameObject;

            if (newHoveredObject != lastHoveredObject)
            {
                UnhoverLastHoveredObject(hoverController);

                lastHoveredObject    = newHoveredObject;
                lastHoveredEventList = newHoveredObject.GetComponents <OnPointerEvent>();
                OnPointerHoverStarts?.Invoke();
            }

            // OnPointerDown/OnClick and OnPointerUp should display their hover feedback at different moments
            if (lastHoveredEventList != null && lastHoveredEventList.Length > 0)
            {
                for (int i = 0; i < lastHoveredEventList.Length; i++)
                {
                    OnPointerEvent e = lastHoveredEventList[i];

                    bool eventButtonIsPressed = InputController_Legacy.i.IsPressed(e.GetActionButton());

                    if (e is OnPointerUp && eventButtonIsPressed)
                    {
                        e.SetHoverState(true);
                    }
                    else if ((e is OnPointerDown || e is OnClick) && !eventButtonIsPressed)
                    {
                        e.SetHoverState(true);
                    }
                    else
                    {
                        e.SetHoverState(false);
                    }
                }
            }

            newHoveredObject = null;
            newHoveredEvent  = null;
        }
 private bool EventObjectCanBeHovered(OnPointerEvent targetEvent, ColliderInfo colliderInfo, float distance)
 {
     return(newHoveredEvent != null && newHoveredEvent.IsAtHoverDistance(distance) && (IsAvatarPointerEvent(newHoveredEvent) || (newHoveredEvent.IsVisible() && AreSameEntity(newHoveredEvent, colliderInfo))));
 }