void Update() { Vector3 worldToLocal = myUIScreen.transform.worldToLocalMatrix * transform.position; distanceFromCenter = worldToLocal.x; if (Mathf.Abs(distanceFromCenter) < distanceBetweenItems) { if (currentState == ItemState.NotSelected) { currentState = ItemState.Selected; OnItemSelect?.Invoke(); } } else { if (currentState == ItemState.Selected) { currentState = ItemState.NotSelected; stateWhenPressed = currentState; OnItemDeselect?.Invoke(); } } if (isPressed) { pressedTimer += Time.deltaTime; if (pressedTimer >= pressedTime) { ItemSelectPivotRelease(); } } }
public virtual void Select(int i) { if (!Map) { return; } SelectedGroupIndex = i; OnItemSelect?.Invoke(Map.Groups[i]); }
void HandleDeleteGroup(int index) { if (Map.Groups.Count > 0) { int selectIndex = Mathf.Max(0, index - 1); Select(selectIndex); if (Map.defaultGroup == index) { SetAsDefault(selectIndex); } return; } OnItemSelect?.Invoke(null); }
private async Task ItemSelected(TModel item) { // Reset term Term = string.Empty; // Change state _listVisible = false; // Add to selected items Selected ??= new List <TModel>(); if (!Multiselect) { Selected.Clear(); } Selected.Add(item); // Invoke events await SelectedChanged.InvokeAsync(Selected); await OnItemSelect.InvokeAsync(item); }
public override void ProcessControls() { if (!Focused) { return; } if (Heists.Count == 0) { return; } if (JustOpened) { JustOpened = false; return; } if (Game.IsControlJustPressed(0, Control.PhoneSelect)) { PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true); OnItemSelect?.Invoke(Heists[Index]); } if (Game.IsControlJustPressed(0, Control.FrontendUp) || Game.IsControlJustPressed(0, Control.MoveUpOnly)) { Index = (1000 - (1000 % Heists.Count) + Index - 1) % Heists.Count; PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true); if (Heists.Count <= MaxItemsPerView) { return; } if (Index < _minItem) { _minItem--; _maxItem--; } if (Index == Heists.Count - 1) { _minItem = Heists.Count - MaxItemsPerView; _maxItem = Heists.Count; } } else if (Game.IsControlJustPressed(0, Control.FrontendDown) || Game.IsControlJustPressed(0, Control.MoveDownOnly)) { Index = (1000 - (1000 % Heists.Count) + Index + 1) % Heists.Count; PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true); if (Heists.Count <= MaxItemsPerView) { return; } if (Index >= _maxItem) { _maxItem++; _minItem++; } if (Index == 0) { _minItem = 0; _maxItem = MaxItemsPerView; } } }
public override void ProcessControls() { if (!Focused || Heists.Count == 0) { return; } if (JustOpened) { JustOpened = false; return; } if (Common.IsDisabledControlJustPressed(0, GameControl.CellphoneSelect)) { NativeFunction.CallByName <uint>("PLAY_SOUND_FRONTEND", -1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); OnItemSelect?.Invoke(Heists[Index]); } if (Common.IsDisabledControlJustPressed(0, GameControl.FrontendUp) || Common.IsDisabledControlJustPressed(0, GameControl.MoveUpOnly)) { Index = (1000 - (1000 % Heists.Count) + Index - 1) % Heists.Count; NativeFunction.CallByName <uint>("PLAY_SOUND_FRONTEND", -1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); if (Heists.Count <= MaxItemsPerView) { return; } if (Index < _minItem) { _minItem--; _maxItem--; } if (Index == Heists.Count - 1) { _minItem = Heists.Count - MaxItemsPerView; _maxItem = Heists.Count; } } else if (Common.IsDisabledControlJustPressed(0, GameControl.FrontendDown) || Common.IsDisabledControlJustPressed(0, GameControl.MoveDownOnly)) { Index = (1000 - (1000 % Heists.Count) + Index + 1) % Heists.Count; NativeFunction.CallByName <uint>("PLAY_SOUND_FRONTEND", -1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1); if (Heists.Count <= MaxItemsPerView) { return; } if (Index >= _maxItem) { _maxItem++; _minItem++; } if (Index == 0) { _minItem = 0; _maxItem = MaxItemsPerView; } } }
protected virtual void ItemSelectedEvent(string name, int index) { OnItemSelect.Invoke(name, index); }
public override void ItemSelected(UICollectionView collectionView, NSIndexPath indexPath) { OnItemSelect?.Invoke(collectionView, _fullImageUrlsList); }
/// <summary> /// The OnItemSelectEvent. /// </summary> /// <param name="sender">The sender<see cref="object"/>.</param> /// <param name="args">The args<see cref="XFItemClickEventArgs"/>.</param> internal void OnItemSelectEvent(object sender, XFItemClickEventArgs args) { OnItemSelect?.Invoke(sender, args); }