private void HandleOnInteractedWith(object source, OnInteractedWithArgs eventArgs)
    {
        if (RequireSuccessfulInteraction && !eventArgs.InteractionSuccessful)
        {
            return;
        }

        Destroy(gameObject, DestroyAfterInteractionTimeInSeconds);
    }
Ejemplo n.º 2
0
 private void HandleOnInteracted(object source, OnInteractedWithArgs eventArgs)
 {
     Debug.Log("Test from handle on interact");
 }