public override void Register() { OnHit.Add(new HitHandler(HandleOnHit)); }
public override void Register() { BeforeCast.Add(new CastHandler(ClearSpikeImmunities)); OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(CountTargets, 0, Targets.UnitDestAreaEnemy)); OnHit.Add(new HitHandler(SplitDamage)); }
public override void Register() { OnHit.Add(new HitHandler(InitializeVisualStalker)); }
public override void Register() { OnHit.Add(new HitHandler(RecalculateDamage)); }
public override void Register() { OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 0, Targets.UnitSrcAreaEnemy)); OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitSrcAreaEnemy)); OnHit.Add(new HitHandler(RecalculateDamage)); }