Ejemplo n.º 1
0
        private void Initialize()
        {
            BackgroundColor = Color.White;
            Size            = new Size(NUIApplication.GetDefaultWindow().WindowSize);
            Position        = new Position(NUIApplication.GetDefaultWindow().WindowSize.Width, 0);
            Layout          = new AbsoluteLayout()
            {
                SetPositionByLayout = false
            };

            showAnimation = new Animation(300);
            showAnimation.AnimateTo(this, "PositionX", 0, new AlphaFunction(AlphaFunction.BuiltinFunctions.EaseInOutSine));
            showAnimation.Finished += (object source, EventArgs args) =>
            {
                OnShowFinished.Invoke(this, new EventArgs());
            };

            hideAnimation = new Animation(300);
            hideAnimation.AnimateTo(this, "PositionX", Size.Width, new AlphaFunction(AlphaFunction.BuiltinFunctions.EaseInOutSine));
            hideAnimation.Finished += (object source, EventArgs args) =>
            {
                OnHideFinished.Invoke(this, new EventArgs());
            };
        }
Ejemplo n.º 2
0
    /// <summary>
    /// A Unity Animation event hook
    /// Is called when the hide animation is finished.
    /// Instantiates a new match and converts player setting UI values
    /// into new Side instances and re-assigns the ruleset from the
    /// dialog to the match.
    /// Finally, <see cref="OnNewMatch"/> is invoked
    /// </summary>
    public void HideFinished()
    {
        OnHideFinished?.Invoke();

        GameObject matchInstance = Object.Instantiate <GameObject>(matchPrefab);
        Match      m             = matchInstance.GetComponent <Match>();

        foreach (PlayerSettings playerSetting in playerSettings)
        {
            Side s = new Side();
            s.color         = playerSetting.SelectedColor();
            s.role          = playerSetting.SelectedRole();
            s.iconName      = playerSetting.SelectedIcon();
            s.pieceResource = playerSetting.SelectedPieceResource();
            s.name          = playerSetting.SelectedName();
            s.aiStrategy    = playerSetting.SelectedAIRoleStrategy();

            m.RegisterSide(s);
        }
        r.SetMatch(m);
        m.ruleset = r;

        OnNewMatch?.Invoke(m);
    }