private void Death()
    {
        //Debug.Log("You are dead");

        // Actions that are triggered on Death!
        if (isHero)
        {
            OnHeroDeath?.Invoke();
        }

        // Call to GameManger for DeathState to trigger respawn
        // Display Death visualazations
    }
Ejemplo n.º 2
0
 private void LaunchHeroDeathEvent(int heroId)
 {
     HeroHealth.OnDeath -= LaunchHeroDeathEvent;
     OnHeroDeath?.Invoke(heroId);
 }
Ejemplo n.º 3
0
 public void HeroDeath()
 {
     OnHeroDeath?.Invoke();
 }