public void Emit(OnFxEnded onFxEnded) { if (_particle == null) { return; } _particle.Play(); _eventOnFxEnded = onFxEnded; _fxCount = 3.0f; _isVisible = true; }
void Update() { if (!_isVisible) { return; } _fxCount -= Time.deltaTime; if (_fxCount < 0.0f) { if (_eventOnFxEnded != null) { _eventOnFxEnded(this); } _fxCount = 1.0f; _eventOnFxEnded = null; Hide(); } }