void IAssetLoader.SetParams(string _assetBundleName, string _resName, System.Type _type, OnExecuteCompleted _complete) { assetBundleName = _assetBundleName; resName = _resName; m_type = _type; onCompleted += _complete; }
public void SetLoadParams(string bundlePath, OnExecuteCompleted completedFunc) { assetBundlePath = bundlePath; onCompleted += completedFunc; }
public UnLoadBundle(string bundleName, OnExecuteCompleted completedFunc = null, bool unloadAllLoadedObjects = true) { assetBundleName = bundleName; onCompleted += completedFunc; this.unloadAllLoadedObjects = unloadAllLoadedObjects; }